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− | The '''{{PAGENAME}}''' is an amphibious teleport bridge from the [[Amphbot Factory]].{{ | + | The '''{{PAGENAME}}''' is an amphibious teleport bridge from the [[Amphbot Factory]].{{ Infobox zkunit |
+ | | name = Djinn | ||
| defname = amphtele | | defname = amphtele | ||
+ | | description = Amphibious Teleport Bridge | ||
+ | | image = http://manual.zero-k.info/unitpics/amphtele.png | ||
+ | | icontype = amphtransport | ||
+ | | cost = 750 | ||
+ | | hitpoints = 2500 | ||
+ | | movespeed = 75 | ||
+ | | turnrate = 115 | ||
+ | | sight = 300 | ||
+ | | sonar = 300 | ||
+ | | transportable = Light | ||
+ | | abilities = | ||
+ | {{ Infobox zkability regen | ||
+ | | waterregen = 30 | ||
+ | | atdepth = 40 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
− | Djinn excels at moving large land based armies across bodies of water. It can place a [[Lamp]] at remote locations with | + | Djinn excels at moving large land based armies across bodies of water. It can place a [[Lamp]] at remote locations with it's special ability to teleport units. The teleportation is one-way, moving units from the Lamp to the Djinn, so ensure the destination is safe. |
=Tactics And Strategy= | =Tactics And Strategy= | ||
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The specops engineer [[Athena]] can fly undetected behind enemy lines to build Djinn. If walking is not an option, flying can be. | The specops engineer [[Athena]] can fly undetected behind enemy lines to build Djinn. If walking is not an option, flying can be. | ||
− | Djinn can be used | + | Djinn can be used as a unit retrieval unit. Keep the Djinn safe in base, and create a lamp cross-map near your exposed units. Teleport them back to safety for [[Repair]]s and to join the next assault. |
{{Navbox units}} | {{Navbox units}} |