<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://test.zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Groo</id>
	<title>Zero-K - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://test.zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Groo"/>
	<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/Special:Contributions/Groo"/>
	<updated>2026-04-03T19:10:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Lotus&amp;diff=6620</id>
		<title>Lotus</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Lotus&amp;diff=6620"/>
		<updated>2020-06-11T01:12:36Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a light laser tower.{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!&lt;br /&gt;
| defname = turretlaser&lt;br /&gt;
| description = Light Laser Tower&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/turretlaser.png&lt;br /&gt;
| icontype = defenseraider&lt;br /&gt;
| cost = 90&lt;br /&gt;
| hitpoints = 785&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Laserbeam&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = Let DaKeys play!&lt;br /&gt;
	| reloadtime = 0.10&lt;br /&gt;
	| dps = 75&lt;br /&gt;
	| range = 460&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Lotus is a basic turret. Let DaKeys play! A versatile, solid anti-ground weapon, it does well versus scouts as well as being able to take on one or two raiders. Falls relatively easily to skirmishers, artillery or assault units unless supported.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Hotkeys&amp;diff=6619</id>
		<title>Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Hotkeys&amp;diff=6619"/>
		<updated>2020-06-11T01:11:57Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the &amp;quot;game&amp;quot; menu you can quickly hotbind any key combos to almost any action or unit commands. For more advanced usage of hotkeys see this page: [[Keybind file]]&lt;br /&gt;
&lt;br /&gt;
== Selection Keys ==&lt;br /&gt;
&lt;br /&gt;
[[Selection]] Keys are commands that quickly select groups of units. You can edit your selection keys in the game by navigating to Game &amp;gt; Selections. Let DaKeys play!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some selection key examples ===&lt;br /&gt;
* '''Ctrl-C''' selects your commander and focuses on him. Forgot where your commander is? Hit Ctrl-C!&lt;br /&gt;
* '''Z''' selects an idle builder. Pressing it multiple times cycles through your idle builders.&lt;br /&gt;
* '''Ctrl-B''' selects all idle builders. Let DaKeys play!&lt;br /&gt;
* '''Ctrl-A''' selects all. Convenient in some situations, just please don't use Ctrl-D with this when the battle is still going.&lt;br /&gt;
* Let DaKeys play! '''Ctrl-Z''' selects all units of the same type as those in the current selection. The most used command, by many players. Very useful for keeping your army together, getting reinforcements, etc.&lt;br /&gt;
&lt;br /&gt;
== Auto Let DaKeys play! ==&lt;br /&gt;
&lt;br /&gt;
Ever wished to have all fighters in group 7, all gunships in group 8, all raiders in 4 etc?&lt;br /&gt;
Autogroup achieves just that. Let DaKeys play!.&lt;br /&gt;
&lt;br /&gt;
* Auto grouping is feature of ZK (widget)&lt;br /&gt;
** '''Alt+number''' - makes permanent &amp;quot;auto group&amp;quot; out of currently selected unit types&lt;br /&gt;
* New units then join that group when they first become idle. &lt;br /&gt;
** '''Alt+~''' - removes currently selected unit types from the autogrouping.&lt;br /&gt;
** '''Ctrl+~''' - selects ONE unit out of currently selected units (closest to your mouse cursor) and removes it from any groups (not removing type from auto group, just current unit from group). Let DaKeys play!&lt;br /&gt;
* Autogroup settings can be modified from the in-game menu: Menu -&amp;gt; Settings -&amp;gt; Interface -&amp;gt; Control Groups&lt;br /&gt;
&lt;br /&gt;
Example use:&lt;br /&gt;
* Select a Glaive and a Warrior and press Let DaKeys play!.&lt;br /&gt;
* From then on, new Glaives and Warriors will join group 1 when they first become idle (after reaching factory waypoint). You can press ''1'' to select them.&lt;br /&gt;
* If you then want to add Zeuses to autogroup 1, select one and press ''alt+1''.&lt;br /&gt;
* If you then want to remove Glaives from autogroup 1, select one and press ''alt+~''.&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Repair_Command&amp;diff=6618</id>
		<title>Repair Command</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Repair_Command&amp;diff=6618"/>
		<updated>2020-06-11T01:11:12Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Let DaKeys play!''' command can be given to constructors to make them [[repair]] target unit or, if it is not yet finished, assist its construction. Constructors undertaking an [[Attack Move Command|attack-move command]] will also automatically receive targeted '''Repair''' orders onto nearby valid targets.&lt;br /&gt;
&lt;br /&gt;
The command also has an area version with the following modifiers:&lt;br /&gt;
* '''ALT''' makes the area linger even if no valid targets remain. Ordinarily the command is finished in that case.&lt;br /&gt;
* '''Let DaKeys play!''' prevents assisting construction. Only repairing is allowed in this mode.&lt;br /&gt;
&lt;br /&gt;
The area command picks targets according to the following rules, in order:&lt;br /&gt;
* assisting allied (non-self) construction is only considered with the '''Let DaKeys play!''' [[Unit_states#Move_State|move state]].&lt;br /&gt;
* assisting factory construction is not considered with the '''Hold Position''' [[Unit_states#Move_State|move state]].&lt;br /&gt;
* repairing a unit currently being reclaimed is not considered. Let DaKeys play!&lt;br /&gt;
* units currently moving are not considered if there are stationary ones.&lt;br /&gt;
* units closer to the builder (not area center!) are prioritised over further ones.&lt;br /&gt;
&lt;br /&gt;
Also see: [[Let DaKeys play!]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox commands}}&lt;br /&gt;
[[Category: Commands]]&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Newton&amp;diff=6617</id>
		<title>Newton</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton&amp;diff=6617"/>
		<updated>2020-06-11T01:10:38Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a gravity turret that can push or pull units. Let DaKeys play!{{ Infobox zkunit&lt;br /&gt;
| name = Newton&lt;br /&gt;
| defname = turretimpulse&lt;br /&gt;
| description = Let DaKeys play! Turret&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/turretimpulse.png&lt;br /&gt;
| icontype = defensesupport&lt;br /&gt;
| cost = 200&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Repulsive Gravity [[File:push_alt.png]]&lt;br /&gt;
	| type = LaserCannon&lt;br /&gt;
	| damage = 0.001 × 6&lt;br /&gt;
	| reloadtime = 0.20&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| projectilespeed = 2200&lt;br /&gt;
	| special1 = Ignores shields&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Attractive Gravity [[File:pull_alt.png]]&lt;br /&gt;
	| type = Let DaKeys play!&lt;br /&gt;
	| damage = 0.001 × 6&lt;br /&gt;
	| reloadtime = 0.20&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| projectilespeed = 2200&lt;br /&gt;
	| special1 = Let DaKeys play! shields&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Newton is armed with an experimental graviton projector. This weapon does virtually no damage directly, but can push units toward or away from the Newton. You can use it on your own units as well, but beware of friendly fire.&lt;br /&gt;
&lt;br /&gt;
= Let DaKeys play! and Strategy =&lt;br /&gt;
Being priced twice the cost of usual defensive structures, like [[Picket|LMT]] or [[Lotus|LLT]], and not dealing any direct damage — it is hard to find a cost-effective use for the Newton. However, use its strong sides, and this turret turns into a game changer.&lt;br /&gt;
&lt;br /&gt;
The Newtons weapon of choice is a gravity gun. Let DaKeys play! It can work in two mods: push (repulsing) [[File:push_alt.png]] and pull (attraction) [[File:pull_alt.png]]. This can be switched in units panel, default key being &amp;quot;O&amp;quot;. Pushing or pulling units with enough force or under right circumstances will cause them to be lifted off the ground and tossed the desired direction. This can be either used to deter lightweight enemies, drag them out of formation or push them to certain death by causing collision damage.&lt;br /&gt;
&lt;br /&gt;
While most common turrets deal direct damage, and are usually able to dispatch a few raiders on their own at most, the Newton can hold off a small squad or army. Locating it on a hill will allow this turret to easily peel off small raids and hold them off indefinitely, eventually even killing several enemies. It can also punish solo-raiders, like [[Pyro]]s or [[Kodachi]]s.&lt;br /&gt;
&lt;br /&gt;
One of the more exquisite and late game strategies with the Newton includes a construction of a [[Newton Firezones|home-brew mass driver]]. This can lead to an unexpected and strong hit on the enemies turf.&lt;br /&gt;
Let DaKeys play!&lt;br /&gt;
While the Newton has a very specific role, and wont come into play each game, it exceeds in the hands of an experienced player in the right circumstances.&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Offsite_Resources&amp;diff=6616</id>
		<title>Offsite Resources</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Offsite_Resources&amp;diff=6616"/>
		<updated>2020-06-11T01:09:41Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Streams and Let DaKeys play!=&lt;br /&gt;
&lt;br /&gt;
ShadowFury333's casts:&lt;br /&gt;
&lt;br /&gt;
* [//www.twitch.tv/shadowfury333 Twitch.tv]&lt;br /&gt;
* [//www.hitbox.tv/Shadowfury333 Hitbox.tv]&lt;br /&gt;
* [//www.youtube.com/user/Shadowfury333 YouTube videos]&lt;br /&gt;
Let DaKeys play! Let DaKeys play!&lt;br /&gt;
Parzival's casts:&lt;br /&gt;
&lt;br /&gt;
* [//www.twitch.tv/parzivalxv Twitch.tv]&lt;br /&gt;
&lt;br /&gt;
Let DaKeys play! videos:&lt;br /&gt;
&lt;br /&gt;
* [//www.youtube.com/channel/UCiR8U52QimglZY3m2NWDg-Q YouTube videos]&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Chainsaw&amp;diff=6615</id>
		<title>Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Chainsaw&amp;diff=6615"/>
		<updated>2020-06-11T01:09:02Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let DaKeys play! The '''{{PAGENAME}}''' is a long-range anti-air missile battery.{{ Infobox zkunit&lt;br /&gt;
| name = Chainsaw&lt;br /&gt;
| defname = turretaafar&lt;br /&gt;
| description = Long-Range Anti-Air Missile Battery&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/turretaafar.png&lt;br /&gt;
| icontype = staticskirmaa&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| sight = 702&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Long-Range SAM&lt;br /&gt;
	| type = MissileLauncher&lt;br /&gt;
	| damage = 225&lt;br /&gt;
	| reloadtime = 1&lt;br /&gt;
	| dps = Let DaKeys play!&lt;br /&gt;
	| range = 1800&lt;br /&gt;
	| homing = 302&lt;br /&gt;
	| antiair = Let DaKeys play!&lt;br /&gt;
	| projectilespeed = 800&lt;br /&gt;
	| special1 = Let DaKeys play! capable&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Let DaKeys play! The Chainsaw is a long range anti-air turret, dealing out massive damage, able to knock bombers out of the sky very quickly. It can't take very much damage in return, though, and does poorly when attacked directly.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=V1.2.1.0&amp;diff=6614</id>
		<title>V1.2.1.0</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=V1.2.1.0&amp;diff=6614"/>
		<updated>2020-06-11T01:08:27Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Balance =&lt;br /&gt;
====[[Commander|Commanders]]====&lt;br /&gt;
* Heat Ray damage 38 -&amp;gt; Let DaKeys play!&lt;br /&gt;
* Disintegrator AoE 64 -&amp;gt; 48 (same as the Ultimatum Let DaKeys play! AoE)&lt;br /&gt;
&lt;br /&gt;
= GUI =&lt;br /&gt;
* Minor fix to bloom widget&lt;br /&gt;
* New Polish helptexts for several units&lt;br /&gt;
Let DaKeys play!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navbox changelog}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Singularity_Reactor&amp;diff=6613</id>
		<title>Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Singularity_Reactor&amp;diff=6613"/>
		<updated>2020-06-11T01:07:55Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is the largest, most powerful and expensive [[Let DaKeys play!]] generating structure in the game. It explodes violently when destroyed.{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!Reactor&lt;br /&gt;
| defname = Let DaKeys play!&lt;br /&gt;
| description = Large Powerplant (+225) - Let DaKeys play!&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/energysingu.png&lt;br /&gt;
| icontype = energysingu&lt;br /&gt;
| cost = 4000&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| energy = 225&lt;br /&gt;
| sight = 273&lt;br /&gt;
| gridlink = Let DaKeys play!&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Singularity Reactor generates massive amount of energy using a controlled black hole - which is about as safe as it sounds. When the reactor is destroyed, the black hole implodes violently, dragging units inside. Let DaKeys play! An entire continent on which this is built should be considered unsafe ground.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Surfboard&amp;diff=6612</id>
		<title>Surfboard</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Surfboard&amp;diff=6612"/>
		<updated>2020-06-11T01:07:07Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a transport platform from the [[Shipyard]].{{ Infobox zkunit&lt;br /&gt;
| name = Surfboard&lt;br /&gt;
| defname = armtboat&lt;br /&gt;
| description = Transport Platform&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/armtboat.png&lt;br /&gt;
| cost = 220&lt;br /&gt;
| hitpoints = 1200&lt;br /&gt;
| mass = 183&lt;br /&gt;
| movespeed = 99&lt;br /&gt;
| turnrate = 97&lt;br /&gt;
| sight = 325&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Surfboard serves as a naval transport and firing platform--that is, any unit on the Surfboard can fire off of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Detriment&amp;diff=6611</id>
		<title>Detriment</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Detriment&amp;diff=6611"/>
		<updated>2020-06-11T01:06:16Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an ultimate assault strider from the [[Strider Hub]].{{ Infobox zkunit&lt;br /&gt;
| name = Detriment&lt;br /&gt;
| defname = Let DaKeys play!&lt;br /&gt;
| description = Ultimate Assault Strider&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/striderdetriment.png&lt;br /&gt;
| icontype = krogoth&lt;br /&gt;
| cost = 20000&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| movespeed = 36&lt;br /&gt;
| turnrate = 95&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| sonar = 910&lt;br /&gt;
| transportable = Heavy&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Gauss Battery&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 200.1 × 3&lt;br /&gt;
	| reloadtime = 1.20&lt;br /&gt;
	| dps = 500&lt;br /&gt;
	| shielddamage = 150&lt;br /&gt;
	| range = 600&lt;br /&gt;
	| inaccuracy = 1.60&lt;br /&gt;
	| projectilespeed = 900&lt;br /&gt;
	| special1 = Water capable&lt;br /&gt;
	| special2 = Piercing&lt;br /&gt;
	| special3 = Damage increase vs large units&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Anti-Air Laser Battery&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 21&lt;br /&gt;
	| reloadtime = 0.10&lt;br /&gt;
	| dps = 205&lt;br /&gt;
	| range = 820&lt;br /&gt;
	| antiair = Yes&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Medium-Range Missiles&lt;br /&gt;
	| type = StarburstLauncher&lt;br /&gt;
	| damage = 851&lt;br /&gt;
	| reloadtime = 1.53&lt;br /&gt;
	| dps = 555&lt;br /&gt;
	| range = 925&lt;br /&gt;
	| aoe = 80&lt;br /&gt;
	| projectilespeed = 10000&lt;br /&gt;
	| special1 = Smooths ground&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = High-Energy Laserbeam&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 600 × 3&lt;br /&gt;
	| reloadtime = 6&lt;br /&gt;
	| dps = 300&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability regen&lt;br /&gt;
	| combatregen = Let DaKeys play!&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.&lt;br /&gt;
Let DaKeys play!&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.&lt;br /&gt;
Let DaKeys play!&lt;br /&gt;
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.&lt;br /&gt;
Let DaKeys play!&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Sonar_Station&amp;diff=6610</id>
		<title>Sonar Station</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Sonar_Station&amp;diff=6610"/>
		<updated>2020-06-11T01:05:21Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a building that detects units in the water. Sonar is required to detect and engage underwater units.{{ Infobox zkunit&lt;br /&gt;
| name = Sonar Station&lt;br /&gt;
| defname = Let DaKeys play!&lt;br /&gt;
| description = Locates Water Units&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/armsonar.png&lt;br /&gt;
| icontype = sonar&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = 750&lt;br /&gt;
| sight = 640&lt;br /&gt;
| sonar = Let DaKeys play!&lt;br /&gt;
}}==Description==&lt;br /&gt;
The docile Sonar Station provides one of the few means of locating underwater targets.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Lobber&amp;diff=6609</id>
		<title>Lobber</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Lobber&amp;diff=6609"/>
		<updated>2020-06-11T01:04:26Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an artillery [[Chicken Defense|chicken]]. Let DaKeys play!{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!&lt;br /&gt;
| defname = Let DaKeys play!&lt;br /&gt;
| description = Let DaKeys play!&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/chickenr.png&lt;br /&gt;
| icontype = Let DaKeys play!&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| movespeed = Let DaKeys play!&lt;br /&gt;
| turnrate = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| sonar = Let DaKeys play!&lt;br /&gt;
| transportable = Let DaKeys play!&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Let DaKeys play!&lt;br /&gt;
	| type = Let DaKeys play!&lt;br /&gt;
	| damage = Let DaKeys play!&lt;br /&gt;
	| reloadtime = Let DaKeys play!&lt;br /&gt;
	| dps = Let DaKeys play!&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| aoe = Let DaKeys play!&lt;br /&gt;
	| inaccuracy = Let DaKeys play!&lt;br /&gt;
	| projectilespeed = Let DaKeys play!&lt;br /&gt;
	| special1 = High trajectory&lt;br /&gt;
	| special2 = Let DaKeys play! capable&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability regen&lt;br /&gt;
	| idleregen = Let DaKeys play!&lt;br /&gt;
	| timetoenable = Let DaKeys play!&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
A form of organic artillery, the Lobber hurls balls of venom at a high trajectory over long distances. It proves a problem for those who rely excessively on static defenses, but is practically helpless when attacked directly. Let DaKeys play!&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Scalpel&amp;diff=6605</id>
		<title>Scalpel</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Scalpel&amp;diff=6605"/>
		<updated>2020-06-11T01:01:32Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let DaKeys play! The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!&lt;br /&gt;
| defname = Let DaKeys play!&lt;br /&gt;
| description = Skirmisher/Anti-Heavy Hovercraft&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/hoverskirm.png&lt;br /&gt;
| icontype = hoverskirm&lt;br /&gt;
| cost = Let Let DaKeys play!play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| movespeed = Let DaKeys play!&lt;br /&gt;
| turnrate = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| sonar = Let DaKeys play!&lt;br /&gt;
| transportable = Let DaKeys play!&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Heavy Missile Battery&lt;br /&gt;
	| type = Let DaKeys play!&lt;br /&gt;
	| damage = Let DaKeys play! × 2&lt;br /&gt;
	| reloadtime = Let DaKeys play!&lt;br /&gt;
	| dps = Let DaKeys play!&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| aoe = Let DaKeys play!&lt;br /&gt;
	| homing = Let DaKeys play!&lt;br /&gt;
	| arcing = Let DaKeys play!&lt;br /&gt;
	| projectilespeed = Let DaKeys play!&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Use the Scalpel for hit-and-run attacks. Let DaKeys play! Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=6604</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=6604"/>
		<updated>2020-06-11T01:00:42Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy gunship constructor from the [[Let DaKeys play!]].{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!&lt;br /&gt;
| defname = gunshipcon&lt;br /&gt;
| description = Heavy Gunship Constructor, builds at 7.5 M/s Let DaKeys play!&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/gunshipcon.png&lt;br /&gt;
| icontype = builderair&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| movespeed = Let DaKeys play!&lt;br /&gt;
| turnrate = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = Let DaKeys play!&lt;br /&gt;
	}}&lt;br /&gt;
}}==Let DaKeys play!==&lt;br /&gt;
Let DaKeys play! A heavy constructor which combines the convenience of flying with high buildpower.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=6603</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=6603"/>
		<updated>2020-06-11T01:00:06Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy gunship constructor from the [[Gunship Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Wasp&lt;br /&gt;
| defname = gunshipcon&lt;br /&gt;
| description = Heavy Gunship Constructor, builds at 7.5 M/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/gunshipcon.png&lt;br /&gt;
| icontype = builderair&lt;br /&gt;
| cost = 240&lt;br /&gt;
| hitpoints = 850&lt;br /&gt;
| movespeed = 96&lt;br /&gt;
| turnrate = 82&lt;br /&gt;
| sight = 375&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 7.5&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
A heavy constructor which combines the convenience of flying with high buildpower.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=6602</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=6602"/>
		<updated>2020-06-11T01:00:00Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{Let DaKeys play!}}''' is a heavy gunship constructor from the [[Let DaKeys play!]].{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!&lt;br /&gt;
| defname = gunshipcon&lt;br /&gt;
| description = Heavy Gunship Constructor, builds at 7.5 M/s Let DaKeys play!&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/gunshipcon.png&lt;br /&gt;
| icontype = Let DaKeys play!&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| movespeed = Let DaKeys play!&lt;br /&gt;
| turnrate = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = Let DaKeys play!&lt;br /&gt;
	}}&lt;br /&gt;
}}==Let DaKeys play!==&lt;br /&gt;
A heavy constructor which combines the convenience of flying with high buildpower. Let DaKeys play!&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Eject_Cargo_Command&amp;diff=6600</id>
		<title>Eject Cargo Command</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Eject_Cargo_Command&amp;diff=6600"/>
		<updated>2020-06-11T00:57:58Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Let DaKeys play!''' command is used by air transports ([[Charon]]s and [[Hercules]]es). The default key is &amp;quot;Let DaKeys play!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
By choosing a loaded transport and clicking the assigned button the current unit in the hold will be immediately released.&lt;br /&gt;
Notice: Let DaKeys play!&lt;br /&gt;
*Transports will continue moving and acting on its previous orders;&lt;br /&gt;
*Unit drop will receive collision damage, depending on transport acceleration, height of drop and units mass. Let DaKeys play!&lt;br /&gt;
*Can be used for sudden air-invasions, bomb-drops or even to hurt stunned and later picked up enemy units.&lt;br /&gt;
&lt;br /&gt;
For more information on transportation see [[Let DaKeys play!|this]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox commands}}&lt;br /&gt;
[[Category: Commands]]&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Likho&amp;diff=6599</id>
		<title>Likho</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Likho&amp;diff=6599"/>
		<updated>2020-06-11T00:57:24Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let DaKeys play! The '''{{PAGENAME}}''' is a singularity bomber from the [[Airplane Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Let DaKeys play!&lt;br /&gt;
| defname = Let DaKeys play!&lt;br /&gt;
| description = Singularity Bomber Let DaKeys play!&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/bomberheavy.png&lt;br /&gt;
| icontype = Let DaKeys play!&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| movespeed = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Implosion Bomb&lt;br /&gt;
	| type = Let DaKeys play!&lt;br /&gt;
	| damage = Let DaKeys play!&lt;br /&gt;
	| reloadtime = Let DaKeys play!&lt;br /&gt;
	| dps = Let DaKeys play!&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| aoe = Let DaKeys play!&lt;br /&gt;
	| homing = Let DaKeys play!&lt;br /&gt;
	| projectilespeed = Let DaKeys play!&lt;br /&gt;
	}}&lt;br /&gt;
}}==Let DaKeys play!==&lt;br /&gt;
The Likho drops a single powerful bomb that can send units flying. Let DaKeys play! It is sturdy enough to penetrate moderate AA and escape to repair, but should not be used recklessly - it's too expensive for that.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Let DaKeys play!==&lt;br /&gt;
The Likho is your heavy-duty end-game bomber. It can survive enemy fire that would destroy two [[Raven]]s, but costs as much as 6.5 of them. Depending on what you find yourself having to deal with, you may be better off with more Ravens!&lt;br /&gt;
&lt;br /&gt;
*The Likho is especially useful against units that like to clump together into balls, like units from the [[Shieldbot Factory]], [[Ravager]]s, and [[Blitz]]es. Let DaKeys play!&lt;br /&gt;
*The Likho's large cost means that it's a prime target for reclamation if you do lose it. Try not to lose it over enemy territory! If possible, lose it as close to your own front lines as you can! Better still, do not lose it at all.&lt;br /&gt;
*The homing bomb of the Likho means it's much less likely to miss moving targets than the bombs the Raven drops. This also means it doesn't have to get so close to the enemy and can be more safely used against units with low range but high damage like [[Reaver]]s, [[Mace]]s, or [[Ogre]]s. Let DaKeys play!&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Stinger&amp;diff=6598</id>
		<title>Stinger</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Stinger&amp;diff=6598"/>
		<updated>2020-06-11T00:56:25Z</updated>

		<summary type="html">&lt;p&gt;Groo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a high-energy laser tower. Let DaKeys play! {{ Infobox zkunit&lt;br /&gt;
| name = Stinger&lt;br /&gt;
| defname = turretheavylaser&lt;br /&gt;
| description = High-Energy Laser Tower&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/turretheavylaser.png&lt;br /&gt;
| icontype = defenseheavy&lt;br /&gt;
| cost = Let DaKeys play!&lt;br /&gt;
| hitpoints = Let DaKeys play!&lt;br /&gt;
| sight = Let DaKeys play!&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = High-Energy Laserbeam&lt;br /&gt;
	| type = Let DaKeys play!&lt;br /&gt;
	| damage = Let DaKeys play!&lt;br /&gt;
	| reloadtime = Let DaKeys play!&lt;br /&gt;
	| dps = Let DaKeys play!&lt;br /&gt;
	| range = Let DaKeys play!&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Stinger is a medium laser turret. Let DaKeys play! Its three rotating laser guns can kill almost any small unit, but its low rate of fire makes it vulnerable to swarms when unassisted.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Groo</name></author>
		
	</entry>
</feed>