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Now select a builder and pick wind generator from the build list. Hold down {{key press|Alt}} and {{key press|Shift}}, then click and drag a rectangle with your left mouse button. It will be filled with wind generators.
 
Now select a builder and pick wind generator from the build list. Hold down {{key press|Alt}} and {{key press|Shift}}, then click and drag a rectangle with your left mouse button. It will be filled with wind generators.
  
You can adjust spacing using {{key press|X}}/{{key press|Z}} while drawing the rectangle. Use {{key press|Z}} or {{key press|X}} to choose how many tiles of space you want to use between wind generators. {{key press|Z}} increases by 1, {{key press|X}} decreases by 1. By default, spacing is set to be 2 tiles. The more space you use, the less damage your wind generators deal to adjacent ones when they explode. Use one or two tiles if you are low on space, otherwise three is a good number. The maximum spacing should be four tiles—any bigger and wind generators are not linked to a single grid. Ground builders cannot move through windgen farms if you use one tile of space, and they will have trouble finding a path if you use two.
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You can adjust spacing using {{key press|X}}/{{key press|Z}} while drawing the rectangle.
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First, use {{key press|Z}} and {{key press|X}} to choose how many tiles of space you want to use between wind generators. {{key press|Z}} increases by 1, {{key press|X}} decreases by 1. By default, spacing is set to be 2 tiles. The more space you use, the less damage your wind generators deal to adjacent ones when they explode. Use one or two tiles if you are low on space, otherwise three is a good number. The maximum spacing should be four tiles—any bigger and wind generators are not linked to a single grid. Ground builders cannot move through windgen farms if you use one tile of space, and they will have trouble finding a path if you use two.
  
 
== Where to build a windgen farm? ==
 
== Where to build a windgen farm? ==
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Wind generators produce [[Energy]] based on global wind '''strength''' and local wind '''range'''.
 
Wind generators produce [[Energy]] based on global wind '''strength''' and local wind '''range'''.
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* Wind '''range''' is based on altitude. Higher altitudes increase the minimum but not the maximum number. This means that wind generators on hills and mountains have a minimum range higher than 0. If you don't want to spend too much time figuring out whether or not to build wind generators, a simple rule could be: Make sure the minimum wind strength in the placement tooltip is close to or above 1.
 
* Wind '''range''' is based on altitude. Higher altitudes increase the minimum but not the maximum number. This means that wind generators on hills and mountains have a minimum range higher than 0. If you don't want to spend too much time figuring out whether or not to build wind generators, a simple rule could be: Make sure the minimum wind strength in the placement tooltip is close to or above 1.
 
* Wind '''strength''' is a number that randomly goes up and down over time. The minimum means the lowest range number on each wind generator is used, the maximum means they produce a full 2.5 Energy.
 
* Wind '''strength''' is a number that randomly goes up and down over time. The minimum means the lowest range number on each wind generator is used, the maximum means they produce a full 2.5 Energy.

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