Editing Unit commands
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== Command Types == | == Command Types == | ||
− | There are three | + | There are three types of command: targeted commands, instant commands and state toggles. |
− | + | ||
− | + | '''Targeted commands''' are issued with a target. Targets can include units and map features (rocks, trees, wrecks) as well as positions, areas and lines drawn that you draw on the map when the command is issued. Targeting lines, areas or multiple units or features is commonly achieved by clicking an dragging. | |
− | + | ||
+ | '''Instant commands''' activate unit abilities that require no target. | ||
+ | |||
+ | '''State toggles''' are standing orders that modify behaviour or toggle certain abilities. | ||
== Giving Commands == | == Giving Commands == | ||
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Targeted commands can be issued with either the left or right mouse buttons. | Targeted commands can be issued with either the left or right mouse buttons. | ||
− | * Click the ''' | + | * Click the '''left mouse button''' to issue a context sensitive command. The command that will be issued is indicated by the mouse cursor and depends on both your unit selection and the target of the command. Common examples are [[Force Fire Command|force fire]] when targeting an enemy, [[Guard Command|guard]] when targeting an ally and [[Move Command|Move]] when the targeting empty ground. |
− | * Click the ''' | + | * Click the '''right mouse button''' to issue a command selected. To select a command click on its button in the command panel or press its hotkey. The selected command is indicated by the mouse cursor and a highlighted command button. Issue the command (without holding Shift) or left click to deselect the command. |
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+ | Many targeted commands can be modified by clicking and dragging either a circle or a line. They can also be modified by holding combinations of Alt and Ctrl. | ||
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− | + | Units are controlled by giving them commands. There are three kinds of commands: | |
+ | * Targeted commands, such as Move or Force Fire. | ||
+ | * Instant commands, such as Wait or Self-destruct. | ||
+ | * [[Unit states|State commands]], such as Fire State or Cloak. | ||
− | + | Some targeted commands have area versions, where the command is given continuously onto valid targets in the area as long as there are any. Drag when giving the order to do an area command. | |
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− | + | Others have line versions. Each unit being given the order gets a different target along the line. | |
− | + | Most targeted and instant commands can be queued using SHIFT. This puts the order at the end of the queue. | |
− | + | You can also use SPACE to insert at the front of the queue, or SHIFT+SPACE to insert in the middle of the queue (between two closest orders). | |
− | + | == Queuing and Inserting Commands == | |
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== Full List of Commands == | == Full List of Commands == | ||
− | + | Common targeted commands: | |
* [[Move Command|Move]] | * [[Move Command|Move]] | ||
* [[Attack Move Command|Attack Move]] | * [[Attack Move Command|Attack Move]] | ||
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* [[Patrol Command|Patrol]] | * [[Patrol Command|Patrol]] | ||
− | + | Common economic commands: | |
* [[Repair Command|Repair]] | * [[Repair Command|Repair]] | ||
* [[Reclaim Command|Reclaim]] | * [[Reclaim Command|Reclaim]] | ||
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* [[Terraform|Terraforming commands]] | * [[Terraform|Terraforming commands]] | ||
− | + | Instant commands: | |
* [[Stop Command|Stop]] | * [[Stop Command|Stop]] | ||
* [[Wait Command|Wait]] | * [[Wait Command|Wait]] | ||
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* [[Stockpile Command|Stockpile]] | * [[Stockpile Command|Stockpile]] | ||
− | + | Transport commands: | |
* [[Load Command|Load]] | * [[Load Command|Load]] | ||
* [[Unload Command|Unload]] | * [[Unload Command|Unload]] | ||
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* [[Transport AI#Embark and Disembark|Disembark]] | * [[Transport AI#Embark and Disembark|Disembark]] | ||
− | + | Unusual commands: | |
* [[Newton Firezones|Newton firezone commands]] | * [[Newton Firezones|Newton firezone commands]] | ||
* [[Morph Command|Morph]] | * [[Morph Command|Morph]] | ||
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* [[Evacuate Command|Evacuate]] | * [[Evacuate Command|Evacuate]] | ||
− | + | Global commands: | |
* [[Ferry Command|Ferry]] | * [[Ferry Command|Ferry]] | ||
* [[Retreat|Retreat]] | * [[Retreat|Retreat]] | ||
− | * [[ | + | * [[Resources Reserve|Reserve]] |
− | + | State commands: | |
* [[Unit states#Fire State|Fire State]] | * [[Unit states#Fire State|Fire State]] | ||
* [[Unit states#Move State|Move State]] | * [[Unit states#Move State|Move State]] | ||
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* [[Unit states#Impulse Mode|Impulse Mode]] | * [[Unit states#Impulse Mode|Impulse Mode]] | ||
+ | == Modifiers == | ||
+ | |||
+ | Commands can have their behaviour modified using ALT and CTRL. | ||
+ | |||
+ | {| | ||
+ | !style="width: 10%"|Command | ||
+ | !style="width: 15%"|Click behaviour | ||
+ | !style="width: 20%"|Drag behaviour | ||
+ | !style="width: 25%"|+ALT | ||
+ | !style="width: 30%"|+CTRL | ||
+ | |- | ||
+ | |Repair<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/> | ||
+ | |Repair a live unit; Assist construction | ||
+ | |Area command. Applies the click command to valid targets in the area, as long as there are any | ||
+ | |For area only. Persist the area even when no valid targets inside (continue if any new show up) | ||
+ | |Only repair live units, do not assist construction. | ||
+ | |- | ||
+ | |Mex<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/> | ||
+ | |Build a mex at given spot||Queue mexes across the area | ||
+ | |Surround each mex in the area with 4 solars. Works on already-built mexes. | ||
+ | |None. | ||
+ | |- | ||
+ | |Reclaim<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/> | ||
+ | |Reclaim target (unit or feature) | ||
+ | |Reclaim features across the area. | ||
+ | |Area only. Persist the command even when no features are in the area. | ||
+ | |Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | ||
+ | |- | ||
+ | |Resurrect<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/> | ||
+ | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
+ | |Area only. Persist the command even when no resurrectables are in the area. | ||
+ | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
+ | |- | ||
+ | |} | ||
− | |||
{{Navbox manual}} | {{Navbox manual}} |