Editing Unit Management
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===Hit-and-Run(wip)=== | ===Hit-and-Run(wip)=== | ||
This tactic involves sending your units in to attack something for a short time, and then withdrawing them. It works best with two types of units: | This tactic involves sending your units in to attack something for a short time, and then withdrawing them. It works best with two types of units: | ||
− | *Units with a long reload cycle - Kodachis or | + | *Units with a long reload cycle - Kodachis or Black dawns are prime examples. Lets consider Kodachis - this unit is capable of 1-hitting mexes, but has a long reload time and large burst of damage. Commonly, players will use this unit to run into an opponents base, hit a mex, and run out. Due to their high hp they are able survive defensive turret fire for a while, at least long enough to get in and out. By doing this Kodachi users are able to kill things while taking no metal losses themselves. |
*Regenerating units - Glaives, Kodachis - | *Regenerating units - Glaives, Kodachis - | ||