Editing Unit Management

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===Hit-and-Run(wip)===
 
===Hit-and-Run(wip)===
 
This tactic involves sending your units in to attack something for a short time, and then withdrawing them. It works best with two types of units:
 
This tactic involves sending your units in to attack something for a short time, and then withdrawing them. It works best with two types of units:
*Units with a long reload cycle - Kodachis or Revenant are prime examples. Lets consider Kodachis - this unit is capable of 1-hitting mexes, but has a long reload time and large burst of damage. Commonly, players will use this unit to run into an opponents base, hit a mex, and run out. Due to their high hp they are able survive defensive turret fire for a while, at least long enough to get in and out. By doing this Kodachi users are able to kill things while taking no metal losses themselves.
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*Units with a long reload cycle - Kodachis or Black dawns are prime examples. Lets consider Kodachis - this unit is capable of 1-hitting mexes, but has a long reload time and large burst of damage. Commonly, players will use this unit to run into an opponents base, hit a mex, and run out. Due to their high hp they are able survive defensive turret fire for a while, at least long enough to get in and out. By doing this Kodachi users are able to kill things while taking no metal losses themselves.
 
*Regenerating units - Glaives, Kodachis -   
 
*Regenerating units - Glaives, Kodachis -   
  

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