Editing PlanetWars influence

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Influence is primarily affected by the results of major battles between Commanders. Additionally, controlled planets send reinforcements through the wormhole network to project a small amount of influence onto neighboring planets.
 
Influence is primarily affected by the results of major battles between Commanders. Additionally, controlled planets send reinforcements through the wormhole network to project a small amount of influence onto neighboring planets.
  
[[File:pw_influence.png]]
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http://licho.eu/alba/PlanetWarsManual/pw_influence.png
  
 
== How do Influence Points work? ==
 
== How do Influence Points work? ==
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Wormholes allow neighboring planets to help each other out (by helping them stay on or convert to the 'correct' side). Every turn, wormholes convert a small amount of neutral IP on their own and neighboring planets to the IP the faction that owns the wormhole. They cannot raise the faction's IP past 50 on a planet not owned by that faction, and thus cannot be used to capture planets. Wormholes have no effect on planets with no neutral IP.  
 
Wormholes allow neighboring planets to help each other out (by helping them stay on or convert to the 'correct' side). Every turn, wormholes convert a small amount of neutral IP on their own and neighboring planets to the IP the faction that owns the wormhole. They cannot raise the faction's IP past 50 on a planet not owned by that faction, and thus cannot be used to capture planets. Wormholes have no effect on planets with no neutral IP.  
  
Even the weakest wormhole, projecting only 0.3 influence per turn, causes influence decay on enemy planets (equal to 1 influence per turn). In long campaigns, this may be an efficient way to decrease enemy influence. Since at least 1 point of neutral influence must exist on the planet for the decay to start, sending a single bomber to decrease the ownership share below 100% may be useful.
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Note that even the weakest wormhole, projecting only 0.3 influence per turn, causes influence decay on enemy planets (equal to 1 influence per turn). In long campaigns, this may be an efficient way to decrease enemy influence. Note that since at least 1 point of neutral influence must exist on the planet for the decay to start, sending a single bomber to decrease the ownership share below 100% may be useful.
 
 
  
 
{{Navbox planetwars}}
 
{{Navbox planetwars}}
 
[[Category:PlanetWars]]
 
[[Category:PlanetWars]]

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