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== Damage ==
 
== Damage ==
Damage can be dealt to single structures or over large areas. The [[Eos]] does above 3500 damage within a small blast radius. Aim for spots where multiple buildings touch to apply this damage to more than one building. If there are bigger clusters of structures, the [[Inferno]] can be used. It has a much bigger area of effect.
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Damage can be dealt to single structures or over large areas. The [[Eos]] does 3500 damage within a small blast radius. Aim for spots where multiple buildings touch to apply this damage to more than one building. If there are bigger clusters of structures, the [[Inferno]] can be used. It has a much bigger area of effect.
  
 
== Shields and Terraform ==
 
== Shields and Terraform ==
Every missile except the [[Shockley]] will be stopped by full shields. If the shields are slightly below full charge, the Eos can pass through them as well. Shields can be circumvented by either stunning or weakening them before firing the remaining missiles. For a successful stun, first scout all [[Aegis]]es and then use Shockleys to stun them. The Shockley has a small <abbr title="area of effect">AOE</abbr>. Multiple stuns might be needed to deactivate all shields if they are spread out. Alternatively, an Eos can be used to weaken all shields in a shield network. After firing one Eos, any following Eos will pass freely through the shields if the shields get a few seconds to equalize their charge.
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Every missile except the [[Shockley]] will be stopped by full shields. If the shields are slightly below full charge, the [[Eos]] can pass through them as well. Shields can be circumvented by either stunning or weakening them before firing the remaining missiles. For a successful stun, first scout all [[Aegis]]es and then use Shockleys to stun them. The Shockley has a small <abbr title="area of effect">AOE</abbr>. Multiple stuns might be needed to deactivate all shields if they are spread out. Alternatively, an Eos can be used to weaken all shields in a shield network. After firing one Eos, any following Eos will pass freely through the shields if the shields get a few seconds to equalize their charge.
  
Terraformed terrain can be flattened by the use of a [[Quake]] missile. Those have a high trajectory, so you have to target them at the terraform. They don't pass through shields, even at low charge. Alternatively, the AOE of the Eos or Inferno can be used to do damage through terrain.
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Terraform can be flattened by the use of a [[Quake]] missile. Those have a high trajectory, so you have to target them at the terraform. They don't pass through shields, even at low charge. Alternatively, the AOE of the Eos or Inferno can be used to do damage through terrain.
  
 
== Timing and Trajectories ==
 
== Timing and Trajectories ==
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=== Shielded Cerberus ===
 
=== Shielded Cerberus ===
Fire one Eos, wait 2 seconds for shields to try to equalize their charge, then fire other 2 Eoses.
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Fire one Eos, wait 2 seconds, fire other 2 Eoses.
  
 
=== Terraformed Shielded Advanced Geothermal ===
 
=== Terraformed Shielded Advanced Geothermal ===
Either fire a Shockley at the shields, wait for it to impact, and then finish it off with a Quake followed by an Eos, or try to splash-damage it by aiming 2 Eoses at either the back of the [[Advanced Geothermal]] or the base of the terraformed terrain.
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Either fire a Shockley at the shields, wait for it to impact, and then finish it off with a Quake followed by an Eos, or try to splash-damage it by aiming 2 Eoses at either the back of the ''[[Advanced Geothermal|moho]]'' or the base of the terraform.
  
 
=== Stationary/Predictable Paladin ===
 
=== Stationary/Predictable Paladin ===

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