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The esoteric Jumpbot Factory offers unique tactical options for rapidly closing the distance in a knife fight, or getting over hills and rivers to cut a path through enemy lines. Key units: Pyro, Moderator, Jack, Firewalker, Jugglenaut.
 
The esoteric Jumpbot Factory offers unique tactical options for rapidly closing the distance in a knife fight, or getting over hills and rivers to cut a path through enemy lines. Key units: Pyro, Moderator, Jack, Firewalker, Jugglenaut.
  
The Jumpbot Factory builds:<dl>
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The Jumpbot Factory builds:
{{icon unit def|jumpcon|Constable|Jumpjet Constructor}}
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* http://manual.zero-k.info/unitpics/jumpcon.png [[Constable]] &ndash; Jumpjet Constructor
{{icon unit def|jumpscout|Puppy|Walking Missile}}
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* http://manual.zero-k.info/unitpics/jumpscout.png [[Puppy]] &ndash; Walking Missile
{{icon unit def|jumpraid|Pyro|Raider/Riot Jumper}}
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* http://manual.zero-k.info/unitpics/jumpraid.png [[Pyro]] &ndash; Raider/Riot Jumper
{{icon unit def|jumpblackhole|Placeholder|Black Hole Launcher}}
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* http://manual.zero-k.info/unitpics/jumpblackhole.png [[Placeholder]] &ndash; Black Hole Launcher
{{icon unit def|jumpskirm|Moderator| Disruptor Skirmisher Walker}}
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* http://manual.zero-k.info/unitpics/jumpskirm.png [[Moderator]] &ndash;  Disruptor Skirmisher Walker
{{icon unit def|jumpassault|Jack|Melee Assault Jumper}}
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* http://manual.zero-k.info/unitpics/jumpassault.png [[Jack]] &ndash; Melee Assault Jumper
{{icon unit def|jumpsumo|Jugglenaut|Heavy Gravity Riot Jumper}}
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* http://manual.zero-k.info/unitpics/jumpsumo.png [[Jugglenaut]] &ndash; Heavy Gravity Riot Jumper
{{icon unit def|jumparty|Firewalker|Saturation Artillery Walker}}
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* http://manual.zero-k.info/unitpics/jumparty.png [[Firewalker]] &ndash; Saturation Artillery Walker
{{icon unit def|jumpaa|Toad|Heavy Anti-Air Jumper}}
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* http://manual.zero-k.info/unitpics/jumpaa.png [[Toad]] &ndash; Heavy Anti-Air Jumper
{{icon unit def|jumpbomb|Skuttle|Cloaked Jumping Anti-Heavy Bomb}}
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* http://manual.zero-k.info/unitpics/jumpbomb.png [[Skuttle]] &ndash; Cloaked Jumping Anti-Heavy Bomb
</dl>{{clear}}
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Placeholder, Moderator and Firewalker have no jumping ability. While the factory itself is not able to [[Jump Command|jump]], either, its Jump command can be used to set a rally point to which any jumping unit will jump instead of walking. It will still walk until it reaches its minimum required jumping distance from the destination.
 
Placeholder, Moderator and Firewalker have no jumping ability. While the factory itself is not able to [[Jump Command|jump]], either, its Jump command can be used to set a rally point to which any jumping unit will jump instead of walking. It will still walk until it reaches its minimum required jumping distance from the destination.
  

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