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The esoteric Jumpbot Factory offers unique tactical options for rapidly closing the distance in a knife fight, or getting over hills and rivers to cut a path through enemy lines. Key units: Pyro, Moderator, Jack, Firewalker, Jugglenaut.
 
The esoteric Jumpbot Factory offers unique tactical options for rapidly closing the distance in a knife fight, or getting over hills and rivers to cut a path through enemy lines. Key units: Pyro, Moderator, Jack, Firewalker, Jugglenaut.
  
The Jumpbot Factory builds:<dl>
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The Jumpbot Factory builds:
{{icon unit def|jumpcon|Constable|Jumpjet Constructor}}
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* http://manual.zero-k.info/unitpics/jumpcon.png [[Constable]] &ndash; Jumpjet Constructor
{{icon unit def|jumpscout|Puppy|Walking Missile}}
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* http://manual.zero-k.info/unitpics/jumpscout.png [[Puppy]] &ndash; Walking Missile
{{icon unit def|jumpraid|Pyro|Raider/Riot Jumper}}
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* http://manual.zero-k.info/unitpics/jumpraid.png [[Pyro]] &ndash; Raider/Riot Jumper
{{icon unit def|jumpblackhole|Placeholder|Black Hole Launcher}}
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* http://manual.zero-k.info/unitpics/jumpblackhole.png [[Placeholder]] &ndash; Black Hole Launcher
{{icon unit def|jumpskirm|Moderator| Disruptor Skirmisher Walker}}
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* http://manual.zero-k.info/unitpics/jumpskirm.png [[Moderator]] &ndash;  Disruptor Skirmisher Walker
{{icon unit def|jumpassault|Jack|Melee Assault Jumper}}
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* http://manual.zero-k.info/unitpics/jumpassault.png [[Jack]] &ndash; Melee Assault Jumper
{{icon unit def|jumpsumo|Jugglenaut|Heavy Gravity Riot Jumper}}
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* http://manual.zero-k.info/unitpics/jumpsumo.png [[Jugglenaut]] &ndash; Heavy Gravity Riot Jumper
{{icon unit def|jumparty|Firewalker|Saturation Artillery Walker}}
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* http://manual.zero-k.info/unitpics/jumparty.png [[Firewalker]] &ndash; Saturation Artillery Walker
{{icon unit def|jumpaa|Toad|Heavy Anti-Air Jumper}}
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* http://manual.zero-k.info/unitpics/jumpaa.png [[Toad]] &ndash; Heavy Anti-Air Jumper
{{icon unit def|jumpbomb|Skuttle|Cloaked Jumping Anti-Heavy Bomb}}
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* http://manual.zero-k.info/unitpics/jumpbomb.png [[Skuttle]] &ndash; Cloaked Jumping Anti-Heavy Bomb
</dl>{{clear}}
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Placeholder, Moderator and Firewalker have no jumping ability. While the factory itself is not able to [[Jump Command|jump]], either, its Jump command can be used to set a rally point to which any jumping unit will jump instead of walking. It will still walk until it reaches its minimum required jumping distance from the destination.
 
Placeholder, Moderator and Firewalker have no jumping ability. While the factory itself is not able to [[Jump Command|jump]], either, its Jump command can be used to set a rally point to which any jumping unit will jump instead of walking. It will still walk until it reaches its minimum required jumping distance from the destination.
  
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If you're getting aggressive in enemy territory, be very careful not to run into Placeholders. If your army is caught by Placeholders, it will be unable to retreat - not only will you lose your army, but its wreckage will be in enemy territory.
 
If you're getting aggressive in enemy territory, be very careful not to run into Placeholders. If your army is caught by Placeholders, it will be unable to retreat - not only will you lose your army, but its wreckage will be in enemy territory.
  
If there is a lot of [[wreckage]] to [[reclaim]] on the map, keep an eye on it and prevent the Jumpbot player from sucking it all up to create a mass of Puppies.
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If there is a lot of wreckage to reclaim on the map, keep an eye on it and prevent the Jumpbot player from sucking it all up to create a mass of Puppies.
  
Jugglenauts and Jacks are very tough and are frequently able to retreat to [[repair]] using their jump. Try to kill at least one when they attack to inflict permanent damage on your opponent's army.
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Jugglenauts and Jacks are very tough and are frequently able to retreat to repair]] using their jump. Try to kill at least one when they attack to inflict permanent damage on your opponent's army.
  
 
The Jugglenaut is a scary opponent but it's ineffective against structures. Stingers or a larger number of Lotuses will force it to retreat. If it is disabled or disarmed the Jugglenaut cannot jump, push or pull, and so it can be caught and defeated easily. It also doesn't do much on its own against heavier opponents such as [[Strider Hub|Striders]].
 
The Jugglenaut is a scary opponent but it's ineffective against structures. Stingers or a larger number of Lotuses will force it to retreat. If it is disabled or disarmed the Jugglenaut cannot jump, push or pull, and so it can be caught and defeated easily. It also doesn't do much on its own against heavier opponents such as [[Strider Hub|Striders]].
  
Jumping units set to [[retreat]] will automatically jump toward the nearest retreat zone when damaged. A retreating Jugglenaut can damage allied units and structures.
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Jumping units set to [[retreat]] will automatically jump toward the nearest repair zone when damaged. A retreating Jugglenaut can damage allied units and structures.
  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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