Editing How To Play Mods
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Latest revision | Your text | ||
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= Small but fun mods = | = Small but fun mods = | ||
Unit tweaks: | Unit tweaks: | ||
− | Cheaper | + | Cheaper dantes. Dantes cost as much as a crab or a desolator. |
Simply enter this in advanced options, unit tweaks: e3N0cmlkZXJkYW50ZSA9IHtidWlsZENvc3RNZXRhbD0xNjAwLH0sfQ== | Simply enter this in advanced options, unit tweaks: e3N0cmlkZXJkYW50ZSA9IHtidWlsZENvc3RNZXRhbD0xNjAwLH0sfQ== | ||
Suggested by Cliver5. | Suggested by Cliver5. | ||
− | Long-range | + | Long-range scorcherers. A possible source of inspiration for Storm Troopers. Also answers the question, "What happens when units who's damage falls off with range gets infinity range?" |
Enter this in advanced options, unit tweaks: e3ZlaHJhaWQ9e3dlYXBvbkRlZnM9e0hFQVRSQVk9e3JhbmdlPTk5OTl9fX19 | Enter this in advanced options, unit tweaks: e3ZlaHJhaWQ9e3dlYXBvbkRlZnM9e0hFQVRSQVk9e3JhbmdlPTk5OTl9fX19 | ||
Suggested by Cliver5. | Suggested by Cliver5. | ||
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The mod makes it so that Owls, Radars, Sparrows, all have infinity sight range. | The mod makes it so that Owls, Radars, Sparrows, all have infinity sight range. | ||
It was one of the only game modifications that was capable of keeping 5-6 out of 7 players in a normal FFA match by 1 hour mark. Test it out yourself, and see how it works for yourself. The results of this imaginary scenario are impressive. | It was one of the only game modifications that was capable of keeping 5-6 out of 7 players in a normal FFA match by 1 hour mark. Test it out yourself, and see how it works for yourself. The results of this imaginary scenario are impressive. | ||
− | (Link to the first pacifist no-fog-of-war match ever: | + | (Link to the first pacifist no-fog-of-war match ever: [ERROR] |
{{Navbox manual}} [[Category: Development]] | {{Navbox manual}} [[Category: Development]] |