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The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles. | The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles. | ||
− | The Gunship Plant builds: | + | The Gunship Plant builds: |
− | + | * http://manual.zero-k.info/unitpics/gunshipcon.png [[Wasp]] Heavy Gunship Constructor | |
− | + | * http://manual.zero-k.info/unitpics/gunshipbomb.png [[Blastwing]] Flying Bomb | |
− | + | * http://manual.zero-k.info/unitpics/gunshipemp.png [[Gnat]] Anti-Heavy EMP Drone | |
− | + | * http://manual.zero-k.info/unitpics/gunshipraid.png [[Locust]] Raider Gunship | |
− | + | * http://manual.zero-k.info/unitpics/gunshipskirm.png [[Harpy]] Multi-Role Support Gunship | |
− | + | * http://manual.zero-k.info/unitpics/gunshipheavyskirm.png [[Nimbus]] Fire Support Gunship | |
− | + | * http://manual.zero-k.info/unitpics/gunshipassault.png [[Revenant]] Heavy Raider/Assault Gunship | |
− | + | * http://manual.zero-k.info/unitpics/gunshipkrow.png [[Krow]] Flying Fortress | |
− | + | * http://manual.zero-k.info/unitpics/gunshipaa.png [[Trident]] Anti-Air Gunship | |
− | + | * http://manual.zero-k.info/unitpics/gunshiptrans.png [[Charon]] Air Transport | |
− | + | * http://manual.zero-k.info/unitpics/gunshipheavytrans.png [[Hercules]] Armed Heavy Air Transport | |
− | + | ||
==Tactics and Strategy== | ==Tactics and Strategy== | ||
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Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Hercules. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon. | Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Hercules. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon. | ||
− | More esoteric uses of transports include dropping bombs like the [[Snitch]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[ | + | More esoteric uses of transports include dropping bombs like the [[Snitch]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[Crabe]], [[Grizzly]] or [[Commander]] with Gnats then abducting it with a Hercules. |
=== Beating Gunships === | === Beating Gunships === | ||
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Your first priority against Gunships is to fend off the initial raids by Locusts and Blastwings, while continuing to expand and pressure them in return. Locusts fly quite low so unlike most air units they are quite vulnerable to the [[Lotus]], and [[Picket]] are also effective in larger numbers. You might also need mobile anti-air to protect your constructors. | Your first priority against Gunships is to fend off the initial raids by Locusts and Blastwings, while continuing to expand and pressure them in return. Locusts fly quite low so unlike most air units they are quite vulnerable to the [[Lotus]], and [[Picket]] are also effective in larger numbers. You might also need mobile anti-air to protect your constructors. | ||
− | If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical | + | If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical advantage - Tridents are very strong against your fighters. They can't move fast enough to deal with bombing threats on multiple fronts, so focus on supporting your ground forces with bombing runs. You should still keep some fighters to contest the skies if the gunships enter your territory. |
− | If you are playing the Gunship mirror | + | If you are playing the Gunship mirror matchup, try to have more Tridents than they do, while still making things happen in the ground war using Locust raids and the like. |
{{Navbox buildings}} | {{Navbox buildings}} |