Editing Cloakbot Factory
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
| name = Cloakbot Factory | | name = Cloakbot Factory | ||
| defname = factorycloak | | defname = factorycloak | ||
− | | description = Produces Cloaked, Mobile Robots | + | | description = Produces Cloaked, Mobile Robots, Builds at 10 m/s |
| image = http://manual.zero-k.info/unitpics/factorycloak.png | | image = http://manual.zero-k.info/unitpics/factorycloak.png | ||
| icontype = fackbot | | icontype = fackbot | ||
− | | cost = | + | | cost = 800 |
| hitpoints = 4000 | | hitpoints = 4000 | ||
+ | | energy = 0.3 | ||
| sight = 273 | | sight = 273 | ||
| abilities = | | abilities = | ||
Line 13: | Line 14: | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
− | Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and | + | Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and EMP weapons to strike at the enemy's weak points. |
+ | |||
+ | The Cloakbot Factory builds: | ||
+ | * [[Conjurer]] | ||
+ | * [[Glaive]] | ||
+ | * [[Scythe]] | ||
+ | * [[Ronin]] | ||
+ | * [[Reaver]] | ||
+ | * [[Knight]] | ||
+ | * [[Sling]] | ||
+ | * [[Phantom]] | ||
+ | * [[Gremlin]] | ||
+ | * [[Imp]] | ||
+ | * [[Iris]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Compared to units from other factories | + | Compared to units from other factories Cloakbots tend to be faster and cheaper, but have lower health and range. The specialist Imp, Scythe, Phantom, Gremlin and Iris units are cloaked (or in the latter case provide a cloaking field), allowing for more stealthy strategies. Cloakbots should use their mobility and stealth to attack only where and when they have the advantage. |
Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like [[Amphibious Bot Plant|Amphibious Bots]], [[Heavy Tank Factory|Heavy Tanks]] or [[Strider Hub|Striders]], the utility and subtlety of the Cloakbots remains very powerful. | Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like [[Amphibious Bot Plant|Amphibious Bots]], [[Heavy Tank Factory|Heavy Tanks]] or [[Strider Hub|Striders]], the utility and subtlety of the Cloakbots remains very powerful. | ||
Line 35: | Line 36: | ||
=== Example Unit Combinations === | === Example Unit Combinations === | ||
− | Lay traps for groups of enemy units with Imps | + | Lay traps for groups of enemy units with Imps, then use Glaives to quickly destroy the stunned enemies. |
Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers. | Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers. | ||
− | Use an Iris in combination | + | Use an Iris in combination units that inflict lots of damage but are slow, flimsy or short-ranged like Reavers, [[Roach|Roaches]], [[Scalpel|Scalpels]] or [[Scallop|Scallops]]. |
Alternatively, use [[Charon]]s to drop your Reavers near to vulnerable enemy units or structures. | Alternatively, use [[Charon]]s to drop your Reavers near to vulnerable enemy units or structures. | ||
Line 47: | Line 48: | ||
=== Beating Cloakbots === | === Beating Cloakbots === | ||
− | In the early game, don't move your raiders in a tight group, or they may all be stunned by | + | In the early game, don't move your raiders in a tight group, or they may all be stunned by a Imp. |
− | Make sure you are protecting your Commander and your infrastructure from Scythes. | + | Make sure you are protecting your Commander and your infrastructure from Scythes. Have a few raiders standing by to deal with any cloaked threat that appears. |
Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough. | Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough. | ||
In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight. | In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight. | ||
− | |||
{{Navbox buildings}} | {{Navbox buildings}} |