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'''Chicken Defense''' is an alternative game mode where players and their robot armies attempt to fend off increasingly stronger waves of aliens known as "Chickens" spawning from burrows scattered across the map. When the time comes, they must confront and defeat the [[Chicken Queen]] in order to win the game.
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'''Chicken Defense''' is an alternative gamemode where players and their robot armies attempt to fend off increasingly stronger waves of aliens known as "Chickens" spawning from burrows scattered across the map. When the time comes, they must confront and defeat the [[Chicken Queen]] in order to win the game.
  
 
== Introduction ==
 
== Introduction ==
[[File:chicken.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken.sized.jpg
  
 
The Chickens, a ravenous semi-sapient species of organics that devour all in their path... Their origins are uncertain, but it is already clear that these monstrosities are not the product of natural evolution. Nor would any machine intelligence be utterly insane enough to create such an abomination. Whatever their roots, though, there are more important questions: Do these chicken hives have any ulterior goals?  
 
The Chickens, a ravenous semi-sapient species of organics that devour all in their path... Their origins are uncertain, but it is already clear that these monstrosities are not the product of natural evolution. Nor would any machine intelligence be utterly insane enough to create such an abomination. Whatever their roots, though, there are more important questions: Do these chicken hives have any ulterior goals?  
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== Playing Chicken Defense ==
 
== Playing Chicken Defense ==
{{Unit image|chicken}}
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{{Unit image|chicken_pigeon}}
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<img src="http://manual.zero-k.info/unitpics/chicken.png">
{{Unit image|chickens}}
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<img src="http://manual.zero-k.info/unitpics/chicken_pigeon.png">
{{Unit image|chickena}}
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<img src="http://manual.zero-k.info/unitpics/chickens.png">
{{Unit image|chickenr}}
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<img src="http://manual.zero-k.info/unitpics/chickena.png">
{{Unit image|chickenwurm}}
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<img src="http://manual.zero-k.info/unitpics/chickenr.png">
{{Unit image|chicken_roc}}
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<img src="http://manual.zero-k.info/unitpics/chickenwurm.png">
{{Unit image|chicken_sporeshooter}}
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<img src="http://manual.zero-k.info/unitpics/chicken_roc.png">
{{Unit image|chickenf}}
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<img src="http://manual.zero-k.info/unitpics/chicken_sporeshooter.png">
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<img src="http://manual.zero-k.info/unitpics/chickenf.png">
  
 
=== Setting up a game ===
 
=== Setting up a game ===
 
Chicken Defense can be played by adding a chicken bot of the desired difficulty to the room. There are seven different difficulties:
 
Chicken Defense can be played by adding a chicken bot of the desired difficulty to the room. There are seven different difficulties:
*'''Beginner''': For absolute strategy game newbies
 
*'''Very Easy''': For new Zero-K players or when playing PvP
 
*'''Easy''': Good for less-experienced players
 
*'''Normal''': A fairly average difficulty
 
*'''Hard''': Presents a greater challenge; for experienced players
 
*'''Suicidal''': Exactly what it says on the tin
 
*'''Custom''': Controlled using the mod options
 
  
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<ul>
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<li>'''Beginner''': For absolute strategy game newbies</li>
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<li>'''Very Easy''': For new Zero-K players or when playing PvP</li>
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<li>'''Easy''': Good for less-experienced players</li>
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<li>'''Normal''': A fairly average difficulty</li>
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<li>'''Hard''': Presents a greater challenge; for experienced players</li>
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<li>'''Suicidal''': Exactly what it says on the tin</li>
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<li>'''Custom''': Controlled using the mod options</li>
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</ul>
 
All difficulties also come in Eggs variants, where there are no mexes and chickens drop twice as many eggs (more on that later). You can set the game to Eggs mode in the Adv Options menu.
 
All difficulties also come in Eggs variants, where there are no mexes and chickens drop twice as many eggs (more on that later). You can set the game to Eggs mode in the Adv Options menu.
  
 
=== The Basics ===
 
=== The Basics ===
[[File:chicken_attack.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_attack.sized.jpg  
  
 
At the start of the game you are given a short time to build, but you will soon be attacked by wave after wave of Chickens.  
 
At the start of the game you are given a short time to build, but you will soon be attacked by wave after wave of Chickens.  
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Two types of chickens will usually appear in each wave, although the hive may simply send a single type.  
 
Two types of chickens will usually appear in each wave, although the hive may simply send a single type.  
  
Initially, you will only be attacked by basic [[Chicken]]s, which are fairly easy to defeat. As the game progresses, the hive will send increasingly powerful forms, often with unique abilities, to defeat you.
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Initially, you will only be attacked by basic [[Chicken|Chickens]], which are fairly easy to defeat. As the game progresses, the hive will send increasingly powerful forms, often with unique abilities, to defeat you.
  
[[File:chicken_burrow.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_burrow.sized.jpg  
  
Chickens originate from [[Roost|Burrows]], which spawn within a certain distance from player units. At the start of a wave, each burrow sends its chickens at a random unit belonging to the closest human player. When in danger, Burrows can also spawn defensive [[Chicken Tube]]s to protect themselves.
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Chickens originate from [[Roost|Burrows]], which spawn within a certain distance from player units. At the start of a wave, each burrow sends its chickens at a random unit belonging to the closest human player. When in danger, Burrows can also spawn defensive [[Chicken Tube|Chicken Tubes]] to protect themselves.
  
 
The more players there are and the fewer burrows alive, the faster burrows will spawn.  
 
The more players there are and the fewer burrows alive, the faster burrows will spawn.  
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Chicken Defense has a final boss. When the Hive Anger reaches 100%, burrows stop spawning and the Queen appears. The players must work together to kill her before she flattens everything in her path.
 
Chicken Defense has a final boss. When the Hive Anger reaches 100%, burrows stop spawning and the Queen appears. The players must work together to kill her before she flattens everything in her path.
  
[[File:chicken_eggs.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_eggs.sized.jpg  
  
 
Chickens drop eggs when killed, which can be reclaimed for metal. Burrows also drop multiple eggs when killed.
 
Chickens drop eggs when killed, which can be reclaimed for metal. Burrows also drop multiple eggs when killed.
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Conversely, killing a burrow will cause the tech meter to regress by a large amount. This means that you can literally bomb the chickens back into the Stone Age (or the Triassic).
 
Conversely, killing a burrow will cause the tech meter to regress by a large amount. This means that you can literally bomb the chickens back into the Stone Age (or the Triassic).
  
[[File:chicken_burrowbomb.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_burrowbomb.sized.jpg
  
 
On the flip side, however, killing too many burrows will also cause the hive to perceive you as a greater threat (Hive Anger), increasing the number of chickens spawning and causing the Queen to appear earlier. More defensive Tubes will also be spawned by burrows. It may be necessary to strike a balance between tech and anger.
 
On the flip side, however, killing too many burrows will also cause the hive to perceive you as a greater threat (Hive Anger), increasing the number of chickens spawning and causing the Queen to appear earlier. More defensive Tubes will also be spawned by burrows. It may be necessary to strike a balance between tech and anger.
  
Note that the chicken tech time modifier cannot be less than -50% of the current game time.
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Note that the chicken tech time modifier cannot be less than -50% of the current gametime.
  
 
=== Player Aggression Rating ===
 
=== Player Aggression Rating ===
 
The PAR (sometimes referred to as "aggro") is an indicator of how aggressively the humans are playing, and controls a lot of the chicken behavior. Specifically:
 
The PAR (sometimes referred to as "aggro") is an indicator of how aggressively the humans are playing, and controls a lot of the chicken behavior. Specifically:
*The PAR goes up by (1 ÷ player count) when a burrow is killed.
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<ul>
*The PAR goes down by 0.25 every wave.
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  <li>The PAR goes up by (1/playercount) when a burrow is killed.</li>
*Positive values will increase the number of chickens and defensive tubes spawned (to drive back the enemy).
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  <li>The PAR goes down by 0.25 every wave.</li>
*Negative values will cause the chickens to increment their tech timer.
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  <li>Positive values will increase the number of chickens and defensive tubes spawned (to drive back the enemy).</li>
*Killing a burrow while the PAR is positive will make the queen appear sooner (proportional to the current value of the PAR).
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  <li>Negative values will cause the chickens to increment their tech timer.</li>
*At sufficiently low PAR values, the chickens will use special "plots" to inflict damage on the enemy base. These range from spawning small digger chickens in the back of the enemy base, to deploying Chicken Spires, to spawning even the vaunted White Dragons.
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  <li>Killing a burrow while the PAR is positive will make the queen appear sooner (proportional to the current value of the PAR).</li>
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  <li>At sufficiently low PAR values, the chickens will use special "plots" to inflict damage on the enemy base. These range from spawning small digger chickens in the back of the enemy base, to deploying Chicken Spires, to spawning even the vaunted White Dragons.</li>
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</ul>
  
 
Generally, it's best to keep PAR at an neutral-ish value (slightly negative to slightly positive).
 
Generally, it's best to keep PAR at an neutral-ish value (slightly negative to slightly positive).
  
 
=== [[White Dragon]]s ===
 
=== [[White Dragon]]s ===
[[File:Chicken dragon.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_dragon.sized.jpg  
  
 
The White Dragons, gatekeepers of the Hive, are deployed when the chickens are sufficiently threatened by their robot enemies. When the Hive Anger reaches a specific point (varies with difficulty level), these dragons will appear at random locations on the map and make a beeline for enemy forces.
 
The White Dragons, gatekeepers of the Hive, are deployed when the chickens are sufficiently threatened by their robot enemies. When the Hive Anger reaches a specific point (varies with difficulty level), these dragons will appear at random locations on the map and make a beeline for enemy forces.
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=== The [[Chicken Queen]] ===
 
=== The [[Chicken Queen]] ===
[[File:chicken_queen.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_queen.sized.jpg  
  
 
The matriarch of the Chickens, the queen only appears on the battlefield when all else fails. She is an extremely fearsome beast, with jaws of iron, devastating acid bile, and the ability to fire lethal "spores" at land and air targets alike. An extremely tough hide, multiple organ redundancy and rapid cellular regeneration enable her to survive seemingly impossible amounts of enemy fire.
 
The matriarch of the Chickens, the queen only appears on the battlefield when all else fails. She is an extremely fearsome beast, with jaws of iron, devastating acid bile, and the ability to fire lethal "spores" at land and air targets alike. An extremely tough hide, multiple organ redundancy and rapid cellular regeneration enable her to survive seemingly impossible amounts of enemy fire.
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The queen becomes progressively more resistant to damage with an increasing number of players. Additionally, as she takes damage, she gains new attacks including another spore spray, dropping [[Dodo]]s, and even [[Basilisk]]s or [[Tiamat]]s (in addition to any chickens spawned during waves).
 
The queen becomes progressively more resistant to damage with an increasing number of players. Additionally, as she takes damage, she gains new attacks including another spore spray, dropping [[Dodo]]s, and even [[Basilisk]]s or [[Tiamat]]s (in addition to any chickens spawned during waves).
  
[[File:chicken_landqueen.sized.jpg|link=]]
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http://licho.eu/alba/Chicken/chicken_landqueen.sized.jpg
 
   
 
   
 
Oh, did we forget to brief you? After a certain amount of time in the air, the Queen can land. She has a slightly different suite of attacks here, and can take quite a bit more punishment.
 
Oh, did we forget to brief you? After a certain amount of time in the air, the Queen can land. She has a slightly different suite of attacks here, and can take quite a bit more punishment.
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=== The Chicken Panel ===
 
=== The Chicken Panel ===
[[File:chicken_panel.png|link=]]
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http://licho.eu/alba/Chicken/chicken_panel.png  
  
 
The Chicken Panel gives you all relevant information on your current Chicken game.  
 
The Chicken Panel gives you all relevant information on your current Chicken game.  
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Don't forget light superweapons. [[Disco Rave Party]]'s high angle setting can deny huge areas to the Chicken onslaught, and [[Big Bertha]] can blow holes in high Chicken density areas.
 
Don't forget light superweapons. [[Disco Rave Party]]'s high angle setting can deny huge areas to the Chicken onslaught, and [[Big Bertha]] can blow holes in high Chicken density areas.
  
The queen's health [//github.com/ZeroK-RTS/Zero-K/blob/ef48ebb2d4f59627b865abbe5584bef6e07b67cb/LuaRules/Gadgets/unit_spawner.lua#L803 scales somewhat with the number of players]: 1.5 times health for 2 players, 2 times health for 3 players, 2.5 times health for 4 players, etc. The chicken queen's health also depends on the difficulty setting. This means that for maps, settings and player approaches where the majority of the metal income comes from mexes and thus more players does not mean significantly more metal income, defeating the chicken queen and winning the game can become much harder the more players there are. Therefore, keeping the number of players at 1 or a few, or picking larger maps with more mexes and more metal income, or increasing the mex metal income multiplier, can help balance the map. A larger map may also be more suitable for multiple players.
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The queen's health [https://github.com/ZeroK-RTS/Zero-K/blob/ef48ebb2d4f59627b865abbe5584bef6e07b67cb/LuaRules/Gadgets/unit_spawner.lua#L803 scales somewhat with the number of players]: 1.5 times health for 2 players, 2 times health for 3 players, 2.5 times health for 4 players, etc. The chicken queen's health also depends on the difficulty setting. This means that for maps, settings and player approaches where the majority of the metal income comes from mexes and thus more players does not mean significantly more metal income, defeating the chicken queen and winning the game can become much harder the more players there are. Therefore, keeping the number of players at 1 or a few, or picking larger maps with more mexes and more metal income, or increasing the mex metal income multiplier, can help balance the map. A larger map may also be more suitable for multiple players.
  
 
{{Navbox manual}}
 
{{Navbox manual}}

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