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Once your factories are producing units and your metal supplies are still rising, that is a good sign that your economy can support an extra Caretaker.
 
Once your factories are producing units and your metal supplies are still rising, that is a good sign that your economy can support an extra Caretaker.
  
If your starting factory has more [[Economy Guide#Buildpower|Build Power]] available (10 BP + 10 BP per Caretaker) than your overall '''Metal/s''' income, an extra caretaker would not have the resources needed to speed up production once your stored metal runs out. A high Build Power factory can even start competing for resources with other constructors, slowing their production. This can be avoided by putting extra caretakers on low priority, allowing you to be able to better cope with sudden influxes of metal.
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For an economy that has more '''Build Power''' in its factory (10 BP + 10 per Caretaker) than '''Metal/s''' income from Economy structures, additional caretakers will not have a source of metal to build with. In this case, another caretaker will not help you build any faster when your stored metal runs out. A high Build Power factory can even start competing for resources with other constructors, slowing their production. This can be avoided by putting extra caretakers on low priority, allowing you to be able to better cope with sudden influxes of metal.
  
 
''Remember that you cannot spend more resources than you actually have.''
 
''Remember that you cannot spend more resources than you actually have.''
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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