Editing Archer
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| image = http://manual.zero-k.info/unitpics/amphimpulse.png | | image = http://manual.zero-k.info/unitpics/amphimpulse.png | ||
| icontype = amphraider | | icontype = amphraider | ||
− | | cost = | + | | cost = 180 |
| hitpoints = 760 | | hitpoints = 760 | ||
| movespeed = 71 | | movespeed = 71 | ||
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| abilities = | | abilities = | ||
{{ Infobox zkability regen | {{ Infobox zkability regen | ||
− | | waterregen = | + | | waterregen = 25 |
| atdepth = 40 | | atdepth = 40 | ||
}} | }} | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | The Archer | + | The Archer's water jets are capable of pushing units away from it. This makes it quite the annoying unit to have to deal with, as raiders in general are unable to get in range of it. Even some riots, like [[Reaver]]s and [[Venom]]s, are unable to get close enough to counterattack it. The Archer's quick reaction times and high accuracy even allow it to target air units with some effectiveness. |
− | + | On maps with high cliffs or pits, lines of archers can beat skirmishers by chasing them to the edge and pushing them off. | |
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{{Navbox units}} | {{Navbox units}} |