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| name = Airplane Plant | | name = Airplane Plant | ||
| defname = factoryplane | | defname = factoryplane | ||
− | | description = Produces Airplanes | + | | description = Produces Airplanes, Builds at 10 m/s |
| image = http://manual.zero-k.info/unitpics/factoryplane.png | | image = http://manual.zero-k.info/unitpics/factoryplane.png | ||
| icontype = facair | | icontype = facair | ||
− | | cost = | + | | cost = 600 |
| hitpoints = 4000 | | hitpoints = 4000 | ||
+ | | energy = 0.3 | ||
| sight = 273 | | sight = 273 | ||
| abilities = | | abilities = | ||
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}} | }} | ||
}}==Description== | }}==Description== | ||
− | The Airplane Plant offers a variety of fixed-wing aircraft to suit your needs. Choose between | + | The Airplane Plant offers a variety of fixed-wing aircraft to suit your needs. Choose between multirole fighters that can double as light attackers or specialized interceptors, and between precision bombers for taking down specific targets or their saturation counterparts for destroying swarms. The plant also comes bundled with one rearm pad. |
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+ | The Airplane Plant builds: | ||
+ | * [[Crane]] | ||
+ | * [[Swift]] | ||
+ | * [[Raptor]] | ||
+ | * [[Raven]] | ||
+ | * [[Phoenix]] | ||
+ | * [[Thunderbird]] | ||
+ | * [[Likho]] | ||
+ | * [[Owl]] | ||
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==Tactics and Strategy== | ==Tactics and Strategy== | ||
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Follow up a Thunderbird strike with swift ground units such as the [[Glaive]] or [[Scorcher]] to capitalise while the enemy is disarmed. | Follow up a Thunderbird strike with swift ground units such as the [[Glaive]] or [[Scorcher]] to capitalise while the enemy is disarmed. | ||
− | Use Owls to scout for your artillery pieces like the [[ | + | Use Owls to scout for your artillery pieces like the [[Hammer]], [[Pillager]] or [[Penetrator]]. |
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=== Beating Airplanes === | === Beating Airplanes === | ||
− | Anti-air units or structures which deliver high burst damage are generally more effective against Planes than those with sustained damage. The [[ | + | Anti-air units or structures which deliver high burst damage are generally more effective against Planes than those with sustained damage. The [[Defender]] is generally preferred over the [[Hacksaw]] due to its larger range and flexibility to engage ground targets. The range of the [[Chainsaw]] and [[Screamer]] makes them effective against any air threat, though they are more expensive. |
You'll generally need a few mobile anti-air units to shoot down bombers, although the [[Flail]], [[Crasher]], [[Vandal]] and [[Angler]]'s high burst damage is helpful here. | You'll generally need a few mobile anti-air units to shoot down bombers, although the [[Flail]], [[Crasher]], [[Vandal]] and [[Angler]]'s high burst damage is helpful here. | ||
− | The most important thing to keep in mind when playing against Planes is not to over-extend. Valuable units may be sniped by Ravens, and if you move a large raiding group or army beyond the range of your | + | The most important thing to keep in mind when playing against Planes is not to over-extend. Valuable units may be sniped by Ravens, and if you move a large raiding group or army beyond the range of your antiair it will likely be disarmed by a Thunderbird and destroyed. Don't stick anything outside anti-air range unless you're prepared to lose it. The best defence against bombers is to have your own Swift planes, since they are fast enough to defend you anywhere on the map. |
If you are using Gunships against a player with Planes, don't move your anti-ground gunships away from anti-air protection unless you're prepared to lose them. Try to make the Airplane player engage you in a direct fight, since your air-to-air units are tougher than theirs. | If you are using Gunships against a player with Planes, don't move your anti-ground gunships away from anti-air protection unless you're prepared to lose them. Try to make the Airplane player engage you in a direct fight, since your air-to-air units are tougher than theirs. | ||
− | If you are playing the Airplane mirror | + | If you are playing the Airplane mirror matchup, try to have more Swifts than they do, while still making things happen in the ground war using the cheaper bombers if you can (Raven, Phoenix and Thunderbird). Hold your Swift boost in reserve as long as possible to counter enemy bombing runs or to escape from a losing figher battle. |
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{{Navbox buildings}} | {{Navbox buildings}} |