Module:WeaponData

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Documentation

This module is used to autogenerate the weapon infoboxes contained in unit infoboxes, by drawing data from Module:WeaponData/data. The intent is to ease updating of unit infoboxes on the wiki; ideally, only the one data page needing to be changed every release. The concept is taken from e.g. the Combat Card Data module on the Library of Ruina Wiki.

Unlike Module:UnitData, there is no template for this module. If it is desired to generate a weapon infobox outside its unit infobox, the module should be invoked directly, e.g.:

{{#invoke:WeaponData|printInfobox|defname=striderdetriment_gauss|name=Name override}}

Data page

Module:WeaponData/data is a central store of data used by Module:WeaponData to automatically populate weapon infoboxes.

The page is a Lua table written to the local file temp/weaponStats.lua by the Wiki Data Export (dbg_wiki_export.lua) widget in Zero-K. This widget should be run once each update and the data page on the wiki replaced accordingly. It should not be necessary to edit the data manually.


local getArgs = require('Module:Arguments').getArgs
local weapon = {}
local weaponData = mw.loadData('Module:WeaponData/data')

local function addCustomLabel(templateArgs, key, value, index)
	if key then
		templateArgs["customlabel"..index] = key
		templateArgs["customdata"..index] = value
	else
		templateArgs["special"..index] = value
	end
	index = index + 1
	return index
end

function weapon.getData(frame)
	if not frame then return '' end
	local weaponDefName = frame.args.defname or frame.args[1] or "<no name specified>"
	local wd = weaponData[weaponDefName]
	if not (wd) then return 'weapondef ' .. weaponDefName .. ' not found' end
	local property = (frame.args.defname == nil) and frame.args[2] or frame.args[1]
	local result = wd[property]
	if not result then result = '' end
	return result
end

local function addSpecialDataToTemplate(templateArgs, wd)
	local num = 1
	for index, entry in ipairs(wd.extraData or {}) do
		if type(entry) == 'table' then
			if entry.type == 'shielddrain' then
				num = addCustomLabel(templateArgs, "Shield drain (HP/shot)", entry.drain, num)
			elseif entry.type == 'needs_link' then
				num = addCustomLabel(templateArgs, "Grid needed", entry.power, num)
			elseif entry.type == 'spawn' then
				num = addCustomLabel(templateArgs, "Spawns Unit", "[[" .. entry.name .. "]]", num)
				num = addCustomLabel(templateArgs, "Spawn Life (s)", entry.expire, num)
			elseif entry.type == 'areadamage' then			
				local typeName = entry.grav and "Gravity Well" or wd.slowdamage and "Ground Slow" or "Ground Burn"
				if not grav then
					num = addCustomLabel(templateArgs, typeName .. " DPS", entry.dps, num)
				end
				num = addCustomLabel(templateArgs, typeName .. " radius (elmo)", entry.radius, num)
				num = addCustomLabel(templateArgs, typeName .. " duration (s)", entry.duration, num)

			elseif entry.type == 'stockpile' then
				num = addCustomLabel(templateArgs, "Stockpile time (s)", entry.time, num)
				if (entry.cost) then
					num = addCustomLabel(templateArgs, "Stockpile cost (M)", entry.cost, num)
				end
			end
		else
			if entry == 'hitscan' then
				num = addCustomLabel(templateArgs, nil, "Instantly hits", num)
			elseif entry == 'ignoreshield' then
				num = addCustomLabel(templateArgs, nil, "Ignores shields", num)
			elseif entry == 'smoothsground' then
				num = addCustomLabel(templateArgs, nil, "Smooths ground", num)
			elseif entry == 'hightraj' then
				num = addCustomLabel(templateArgs, nil, "High trajectory", num)
			elseif entry == 'trajtoggle' then
				num = addCustomLabel(templateArgs, nil, "Trajectory toggle", num)
			elseif entry == 'watercapable' then
				num = addCustomLabel(templateArgs, nil, "Water capable", num)
			elseif entry == 'friendlyfire' then
				num = addCustomLabel(templateArgs, nil, "Potential friendly fire", num)
			elseif entry == 'nofriendlyfire' then
				num = addCustomLabel(templateArgs, nil, "No friendly fire", num)
			elseif entry == 'nogroundcollide' then
				num = addCustomLabel(templateArgs, nil, "Passes through ground", num)
			elseif entry == 'piercing' then
				num = addCustomLabel(templateArgs, nil, "Damage increase vs large units", num)
			elseif entry == 'damagefalloff' then
				num = addCustomLabel(templateArgs, nil, "Damage falls off with range", num)
			elseif entry == 'inaccuratevsmoving' then
				num = addCustomLabel(templateArgs, nil, "Inaccuracy vs moving targets", num)
			elseif entry == 'interceptedbyantinuke' then
				num = addCustomLabel(templateArgs, nil, "Can be shot down by antinukes", num)
			end
		end
	end
end

function weapon.getInfoboxTemplate(frame)
	local args = frame.args
	local tbl = {title = "Infobox zkweapon", args = {}}
	local w = tbl.args
	local defName = args.defname or args[1] or "<no name specified>"
	local wd = weaponData[defName]
	if not (wd) then return 'weapondef ' .. defName .. ' not found' end
	
	addSpecialDataToTemplate(w, wd)
	
	for key, value in pairs(wd) do
		w[key] = args[key] or value
	end
	w.extraData = nil
	if (w.count and w.count > 1) then
		w.name = w.name .. "&nbsp;&times;&nbsp;" .. w.count	
	end
	if (w.projectiles and w.projectiles > 1) then
		local append = "&nbsp;&times;&nbsp;" ..  w.projectiles
		if w.damage then w.damage = w.damage .. append end
		if w.empdamage then w.empdamage = w.empdamage .. append end
		if w.slowdamage then w.slowdamage = w.slowdamage .. append end
		if w.disarmdamage then w.disarmdamage = w.disarmdamage .. append end
		if w.shielddamage then w.shielddamage = w.shielddamage .. append end
	end
	
	return tbl
end

function weapon.printInfobox(frame)
	return frame:expandTemplate(weapon.getInfoboxTemplate(frame))
end

return weapon