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- [[User:GoogleFrog|GoogleFrog]] revealed that there was an internal voting website with about 10-20 devel242 bytes (34 words) - 14:50, 9 June 2020
- ...ideo, the earlier you do so the more chance of finding potential problems. GoogleFrog is the lead dev/designer and is quite busy with other stuff so it may take ...edback involves a proof-of-concept implementation of the model ingame that GoogleFrog could test.5 KB (861 words) - 05:33, 15 June 2024
- Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are belo3 KB (345 words) - 13:39, 25 October 2024
- # Ask GoogleFrog to load the desired release into the server.2 KB (293 words) - 03:08, 11 January 2022
- ...ease one every two weeks, when there isn't a patch, and by 'we' I mean me, GoogleFrog (others might contribute later). Expect posts about Zero-K development, des3 KB (539 words) - 14:10, 30 January 2024
- ...ease one every two weeks, when there isn't a patch, and by 'we' I mean me, GoogleFrog (others might contribute later). Expect posts about Zero-K development, des3 KB (561 words) - 15:02, 29 December 2023
- ...d become too daunting for many new players. The lead developers, Licho and GoogleFrog, shifted the focus of the project towards polish, singleplayer content and3 KB (496 words) - 10:36, 9 June 2020
- | [https://github.com/GoogleFrog GoogleFrog] || General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Cam7 KB (934 words) - 17:31, 19 January 2021
- You can check out the games on my [//ldjam.com/users/googlefrog/games games page]. We tend to make games that sit somewhere between puzzle6 KB (1,007 words) - 10:36, 4 October 2024
- *GF — GoogleFrog — one of the lead developers.9 KB (1,380 words) - 20:49, 15 October 2022