Difference between revisions of "Credits"
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m (Reverted edits by 73.77.60.91 (talk) to last revision by Sprung) |
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* CaptainBenz - Strider and Spider models. | * CaptainBenz - Strider and Spider models. | ||
* ceiling - Finnish translations | * ceiling - Finnish translations | ||
− | * [http://www.cremuss.net/ Cremuss] - Models/Textures | + | * [https://web.archive.org/web/20191231060918/http://www.cremuss.net:80/ Cremuss] - Models/Textures |
* Erom - cursors | * Erom - cursors | ||
* ExitWound - models (Stiletto, Black Dawn, Krow) | * ExitWound - models (Stiletto, Black Dawn, Krow) | ||
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* [http://wcuniverse.sourceforge.net/ Privateer remake] - sounds | * [http://wcuniverse.sourceforge.net/ Privateer remake] - sounds | ||
* [http://sc2.sourceforge.net/ The Ur-Quan Masters] - sounds | * [http://sc2.sourceforge.net/ The Ur-Quan Masters] - sounds | ||
− | * [ | + | * [https://www.urbanterror.info/home/ Urban Terror] - sounds |
* [http://wz2100.net/ Warzone 2100] - sounds | * [http://wz2100.net/ Warzone 2100] - sounds | ||
* Xect vs. Mynn - groundflash (modified) | * Xect vs. Mynn - groundflash (modified) | ||
* TAWP - [http://www.tauniverse.com/forum/showthread.php?t=36962 models] | * TAWP - [http://www.tauniverse.com/forum/showthread.php?t=36962 models] | ||
− | * [http://itchstudios.com/psg/ta/ta.htm Total Annihilation Redesign Project] - concept art | + | * [https://web.archive.org/web/20120428114746/http://www.itchstudios.com/psg/ta/ta.htm Total Annihilation Redesign Project] - concept art |
* Nimrod Evans - concept art | * Nimrod Evans - concept art | ||
* Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation. | * Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation. |
Revision as of 16:24, 19 January 2021
Contents
Current lead developers
Licho | General Management, Infrastructure, Backend, Scripting, Design, Maintenance |
GoogleFrog | General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance |
Histidine (aka KingRaptor) | Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance |
Active developers
Aquanim | Sea (balance, design), Campaign, Mapping |
DeinFreund | Infrastructure, 2D art, Interface scripting, Trailers |
Sprung | Infrastructure, Scripting, Translations, Mapping, Maintenance |
TheMooseIsLoose | Mapping, Loadscreens |
lamer | AI |
Anarchid | 3D art |
Spring Engine
Zero-K runs on the Spring Engine. Thanks to all the engine developers for keeping development active with new features and bugfixes.
Inactive or retired developers
quantum | General management, Mission editor, Gfx, Design, Scripting |
Saktoth | General management, Balance, Design, 2D art, 3D art, Story |
CarRepairer | Scripting, Interface, Manual, Maintenance |
jK | Engine, Gfx, Shaders, Interface framework, Scripting, Textures |
xponen | Scripting, Interface, Infrastructure, Maintenance |
SirMaverick | Engine, Lua, Maintenance |
det | Infrastructure, Scripting, Design, Balance |
Lurker | Scripting, Maintenance |
exciter | Translations, Infrastructure |
scifi | 2D art, 3D art |
MidKnight | 2D art, 3D art |
luckywaldo7 | Interface, 2D art |
Rafał | Scripting, Website |
maackey | 3D art, Website |
Shadowfury333 | Interface scripting, Gfx, (active) Videos |
ivand | Shaders, Scripting |
Evil4Zerggin | Gfx, 3D art, Scripting |
Contributors
See the contributor pages on github. Note that these lists lack many early contributions as the first three years of commit history was lost in repository migration.
Also includes:
- aegis - downloader, lua
- Alchemist - King of the Hill mode
- Alcur - lua, graphics
- Ashnal - cob
- bebert - French translations
- Beherith - models, AO plates
- BigHead - lua (post)
- Boogalizer - models, cob (post)
- CaptainBenz - Strider and Spider models.
- ceiling - Finnish translations
- Cremuss - Models/Textures
- Erom - cursors
- ExitWound - models (Stiletto, Black Dawn, Krow)
- Fox - effects
- gajop - Lobby framework and interface framework maintenance.
- gunblob - lua
- Gizmo - effects
- Iv0ry_King - AI configuration
- Jeremy Gooch - Zero-K poster and art
- Kaine - visuals, audio, unit icons, effects
- Kerr - Death Clones
- K_haos_girl - cursors
- Lathan Stanley - cursors
- Lord Muffe - models
- Lynx - textures
- knorke - lua
- Machio - cartoons
- manored - Portuguese translations
- Marmoth - lua widgets
- Masse - cursors
- mastastealth - cartoons
- Mr. D - models (post)
- Mr. Bob - models
- n0_0x - lua
- Nemo - cob
- Noruas - models (download)
- Pendrokar - lua (download)
- preassureline - gunship models.
- Psionic - models (site)
- Rattle - models (post )
- Ray - lua
- Shraka - Concept art, design
- Smoth - models, effects (post, ModDB)
- Someone_Else - Polish translations
- Soul - Polish translations
- TA Arsenal - models (site)
- TheFatController - lua
- tinnut - lua
- trepan - lua
- Varikonniemi - nuke gfx, big bertha gfx, finnish translations
- very_bad_soldier - lua (post) and Widgets module for lobby
- Wartender - Spanish and Italian translations
- yosemite - French translations
- zenfur - April 2018 loadscreens.
- Zenka - models (post)
- Zpock - cob
Other credits
- Denny Schneidemesser - Music licensed under CC-BY-NC-ND from sounclick.
- Psionic - Fighter model
- Golgotha - sounds
- Privateer remake - sounds
- The Ur-Quan Masters - sounds
- Urban Terror - sounds
- Warzone 2100 - sounds
- Xect vs. Mynn - groundflash (modified)
- TAWP - models
- Total Annihilation Redesign Project - concept art
- Nimrod Evans - concept art
- Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation.
- The Zero-K community - testing and feedback
- Wojciech Sadlej - Base textures
- Grégoire Lourme - lobby and ingame music
- Many map-makers - see the list of maps and authors at http://zero-k.info/Maps
Copyright
Zero-K uses artwork (models, textures) donated from various sources under open-source licenses, particularly the GNU GPL, Public Domain and the various Creative Commons licenses.
These may be copied and edited and used in derivative works according to the terms of their respective licenses.