Difference between revisions of "Zero-K:Developing"
		
		
		
		
		
		
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* [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper  | * [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper  | ||
** units folder contains unit definition files  | ** units folder contains unit definition files  | ||
| − | ** you can read wiki about game development for [  | + | ** you can read wiki about game development for [https://springrts.com/wiki/Main_Page spring engine]    | 
* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure]  | * [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure]  | ||
** ZeroKLobby - is the lobby program for windows used as main interface and downloader  | ** ZeroKLobby - is the lobby program for windows used as main interface and downloader  | ||
Revision as of 12:15, 26 July 2016
New developers should read this before touching the source.
Contents
ZK's Devving Philosophy (social rules)
- "War is anticommunication!"
- Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
 
 - "Do not create work for other people."
- Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
 
 - "Readability & performance are equally important."
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- Don't.
 - Don't (yet).
 - Profile before doing it.
 
 
 - Optimize code but not to the point of unreadability. Remember the rules of optimization:
 - "If it ain't broke, don't fix it."
- Don't code fixes that nobody wants to problems that don't exist.
 
 
What is in source codes
- Zero-K contains the game proper
- units folder contains unit definition files
 - you can read wiki about game development for spring engine
 
 - Zero-K-Infrastructure
- ZeroKLobby - is the lobby program for windows used as main interface and downloader
 - Zero-K.info - is the website sources
 
 - Zero-K-Artwork contains sources for 2D art, 3D art and sounds
 - SpringRTS-tools contains various dev tools
- Upspring - required to edit the .3do and .s3o model files used in the game
 - MapIconBuilder - unit map icon sources are here
 
 - Zero-K-Missions contains source files for official ZK missions
 
Getting sources
- Get a GitHub account and download Github for desktop
 - Locate repository you want to edit and click "clone in desktop" button on website
- After you finish modifying sources click Pull request* in Github for windows and submit your changes for review
 
 
Modifying the game
- Locate data folder of your game - in Zero-K lobby settings click open game data folder
 - Create a folder games/zk.sdd in game data folder
 - Clone to desktop Zero-K game and save it to zk.sdd
 - To test source modifications run the game using skirmisher (Zero-K settings tab) and pick game named Zero-K $VERSION
 
Modifying infrastructure/tools
- Install Visual Studio Community edition
 - Install SQL Server express
 - Clone to desktop Zero-K infrastructure
 - Test by opening Zero-K.sln in Visual Studio
 
Debugging infrastructure
- Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
 - To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
 - You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. Setup
 - Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from here. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.
 
Artwork
Missions
See Mission Editor