Difference between revisions of "User:Talas"
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== AA shooting at "any" unit == | == AA shooting at "any" unit == | ||
− | Disclaimer | + | ==== Disclaimer ==== |
− | This has already been semi-debunked by GF in: http://zero-k.info/Forum/Thread/36893?postID=262077#262077 | + | This has already been semi-debunked by GF in: http://zero-k.info/Forum/Thread/36893?postID=262077#262077<br> |
− | |||
− | |||
+ | And to some extent also in: http://zero-k.info/Forum/Thread/35999?postID=256192#256192<br> | ||
− | + | However, I feel like it's a good exercise to explore the idea in detail. | |
− | |||
− | + | ==== The idea in a nutshell ==== | |
− | Certain planes and gunships should be made to fly a bit higher, so they avoid most flex-AA. | + | * Make AA have two zones of operation: High altitude and Low altitude. |
− | + | * If AA will fire on unit is determined by Altitude of target, firestate and Avoid Bad targets state. | |
+ | * Certain planes and gunships should be made to fly a bit higher, so they avoid most flex-AA. | ||
+ | * AA that fires at high-altitude should be stronger. | ||
+ | * There should be some overlap between the High altitude and the Low altitude zone. | ||
+ | * Krow altitude, for example, could be so that it is hit by both types. | ||
+ | * Certain AA can work in both zones, ie Gremlin, Zephyr. | ||
+ | * Jumping and lobbed units shouldn't reach the High-altitude zone. | ||
− | |||
− | |||
− | |||
− | + | ==== Intended outcomes ==== | |
+ | * Landed planes don't get targeted by AA. | ||
+ | * Launched units can be targeted by AA. | ||
+ | * AA is still AA, it won't shoot up hills. | ||
+ | * Certain planes/gunships can fly "under" the strongest AA (ie Artemis). | ||
− | + | ==== Issues ==== | |
− | + | * Jumping/lobbed units can be hit by low-altitude AA. | |
− | + | * Building "correct" AA response becomes _more_ difficult. | |
− | + | * This is a large change, requiring huge balancing efforts. | |
− | + | * Might require engine changes to support altitude limited targeting. | |
− | |||
− | |||
− | Jumping/lobbed units can be hit by low-altitude AA. | ||
− | Building "correct" AA response becomes _more_ difficult. | ||
− | This is a large change, requiring huge balancing efforts. | ||
− | Might require engine changes to support altitude limited targeting. |
Latest revision as of 03:30, 10 November 2023
Contents
AA shooting at "any" unit[edit]
Disclaimer[edit]
This has already been semi-debunked by GF in: http://zero-k.info/Forum/Thread/36893?postID=262077#262077
And to some extent also in: http://zero-k.info/Forum/Thread/35999?postID=256192#256192
However, I feel like it's a good exercise to explore the idea in detail.
The idea in a nutshell[edit]
- Make AA have two zones of operation: High altitude and Low altitude.
- If AA will fire on unit is determined by Altitude of target, firestate and Avoid Bad targets state.
- Certain planes and gunships should be made to fly a bit higher, so they avoid most flex-AA.
- AA that fires at high-altitude should be stronger.
- There should be some overlap between the High altitude and the Low altitude zone.
- Krow altitude, for example, could be so that it is hit by both types.
- Certain AA can work in both zones, ie Gremlin, Zephyr.
- Jumping and lobbed units shouldn't reach the High-altitude zone.
Intended outcomes[edit]
- Landed planes don't get targeted by AA.
- Launched units can be targeted by AA.
- AA is still AA, it won't shoot up hills.
- Certain planes/gunships can fly "under" the strongest AA (ie Artemis).
Issues[edit]
- Jumping/lobbed units can be hit by low-altitude AA.
- Building "correct" AA response becomes _more_ difficult.
- This is a large change, requiring huge balancing efforts.
- Might require engine changes to support altitude limited targeting.