Difference between revisions of "Template:Infobox zkunit"
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| Line 53: | Line 53: | ||
| data12 = {{{gridlink|}}} | | data12 = {{{gridlink|}}} | ||
| − | | | + | | header40 = {{#if: {{{abilities|}}} | Abilities | }} |
| + | |||
| + | | data41 = {{{abilities|}}} | ||
| + | |||
| + | | header50 = Weapons | ||
| − | | | + | | data51 = {{{weapons|None}}} |
| − | |||
| − | |||
}} | }} | ||
Revision as of 21:52, 26 June 2016
| {{{name}}} | |
|---|---|
| Stats | |
| Weapons | |
| None |
Full blank syntax
{{ Infobox zkunit
<!-- Required fields -->
name =
<!-- Optional fields -->
unitname =
defname =
description =
image =
icontype =
cost =
hitpoints =
mass =
movespeed =
turnrate =
energy =
sight =
sonar =
transportable =
altitude =
gridlink =
abilities =
<!-- Get Template:Infobox zkability ### -->
weapons =
<!-- Get Template:Infobox zkweapon -->
}}
Discrepancies between this representation and the context menu ingame: (The following list may not be exhaustive.)
- Ingame shields are represented as weapons.
- Ingame EMP/slow/disarm weapon damage is in the same entry as ordinary damage.
| The above documentation is transcluded from Template:Infobox zkunit/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (edit) pages. Please add categories to the /doc subpage. Subpages of this template. |