Difference between revisions of "Cold Takes"
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* [https://store.steampowered.com/news/app/334920/view/714486304366133275 Cold Take #22 - Radar and the Limits of Vision] | * [https://store.steampowered.com/news/app/334920/view/714486304366133275 Cold Take #22 - Radar and the Limits of Vision] | ||
* [https://store.steampowered.com/news/app/334920/view/524210941165831358 Cold Take #23 - Against Space] | * [https://store.steampowered.com/news/app/334920/view/524210941165831358 Cold Take #23 - Against Space] | ||
− | + | * [https://store.steampowered.com/news/app/334920/view/507324341817443814 Cold Take #24 - Balancing Burst Breakpoints] | |
[[Category:Cold Takes|#]] | [[Category:Cold Takes|#]] |
Latest revision as of 16:22, 29 March 2025
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs (Original post on Steam.)
- Cold Take #8 - Smoothly Flowing Economy (Original post on Steam.)
- Cold Take #9 - Energy as Supply (Original post on Steam.)
- Cold Take #10 - The Smartest Unit in Zero-K (Original post on Steam.)
- Cold Take #11 - The Atomic Solution to Monospam (Original post on Steam.)
- Cold Take #12 - Mighty Morphing (Original post on Steam.)
- Cold Take #13 - Pro-Simplicity, Anti-Nuke (Original post on Steam.)
- Cold Take #14 - Free Factories For All (Original post on Steam.)
- Cold Take #15 - Experiences With Veterancy (Original post on Steam.)
- Cold Take #16 - Aim and Fire (Original post on Steam.)
- Cold Take #17 - Tactical and Strategic Cloaking (Original post on Steam.)
- Cold Take #18 - Terrain Matters (Original post on Steam.)
- Cold Take #19 - Game Jams (Original post on Steam.)
- Cold Take #20 - Teamwork By Default (Original post on Steam.)
- Cold Take #21 - To See What You Can See
- Cold Take #22 - Radar and the Limits of Vision
- Cold Take #23 - Against Space
- Cold Take #24 - Balancing Burst Breakpoints