Difference between revisions of "Template:Infobox zkweapon"
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(I don't think Shield Damage is in %. Revert if this is wrong.) |
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− | {{ infobox | + | <noinclude>[[Category:ZK Infoboxes]]</noinclude> |
+ | {{ infobox | subbox = yes | ||
| abovestyle = background:#bbb; color:#000 | | abovestyle = background:#bbb; color:#000 | ||
| above = | | above = | ||
− | | headerstyle = {{#if: {{{empdamage|}}} | background:#bbf; | {{#if: {{{slowdamage|}}} | background:#fbf; | {{#if: {{{disarmdamage|}}} | background:#ffb; | background:#bbb; }} }} }} | + | | headerstyle = color:#000; {{#if: {{{specialheadercolour|}}} | {{{specialheadercolour|}}} | {{#if: {{{empdamage|}}} | background:#bbf; | {{#if: {{{slowdamage|}}} | background:#fbf; | {{#if: {{{disarmdamage|}}} | background:#ffb; | {{#if: {{{afterburn|}}} | background:#fbb; | background:#bbb; }} }} }} }} }} {{#if: {{{manualfire|}}} | border: 2px solid red; | }} {{#if: {{{antiair|}}} | border: 2px dashed #44b; | }} {{#if: {{{wateronly|}}} | border: 2px solid blue; | }} |
| labelstyle = | | labelstyle = | ||
| datastyle = text-align: center; | | datastyle = text-align: center; | ||
Line 8: | Line 9: | ||
| header1 = {{{name}}} | | header1 = {{{name}}} | ||
− | | | + | | label11 = Damage |
− | | | + | | data11 = {{{damage|0}}} |
− | | | + | | label12 = <span style="color: #bbf">EMP Damage</span> |
− | | | + | | data12 = {{#if: {{{empdamage|}}} | <span style="color: #bbf">{{{empdamage|}}}</span> | }} |
− | | | + | | label13 = <span style="color: #fbf">Slow Damage</span> |
− | | | + | | data13 = {{#if: {{{slowdamage|}}} | <span style="color: #fbf">{{{slowdamage|}}}</span> | }} |
− | | | + | | label14 = <span style="color: #ffb">Disarm Damage</span> |
− | | | + | | data14 = {{#if: {{{disarmdamage|}}} | <span style="color: #ffb">{{{disarmdamage|}}}</span> | }} |
− | | | + | | label21 = Reload Time (s) |
− | | | + | | data21 = {{{reloadtime|}}} |
− | | | + | | label22 = Damage per Second |
− | | | + | | data22 = {{ #if: {{{dps|}}}{{{empdps|}}}{{{slowdps|}}}{{{disarmdps|}}} | {{{dps|0}}} | }} {{#if: {{{empdps|}}} | + <span style="color: #bbf">{{{empdps|}}}</span> | }} {{#if: {{{slowdps|}}} | + <span style="color: #fbf">{{{slowdps|}}}</span> | }} {{#if: {{{disarmdps|}}} | + <span style="color: #ffb">{{{disarmdps|}}}</span> | }} |
− | | | + | | label23 = Shield Damage |
− | | | + | | data23 = {{{shielddamage|}}} |
− | | | + | | label24 = <span style="color: #fbb">Afterburn (s)</span> |
− | | | + | | data24 = {{ #if: {{{afterburn|}}} | <span style="color: #fbb">{{{afterburn|}}} ({{{afterburndps|15}}} DPS)</span> | }} |
− | | | + | | label25 = Max Stun Time (s) |
− | | | + | | data25 = {{{stuntime|}}} |
+ | | label26 = Range (elmo) | ||
+ | | data26 = {{{range|}}} | ||
+ | | label27 = Area of Effect (elmo) | ||
+ | | data27 = {{{aoe|}}} | ||
+ | | label28 = Projectile Speed (elmo/s) | ||
+ | | data28 = {{{projectilespeed|}}} | ||
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− | | | + | | label41 = Inaccuracy (deg) |
− | | | + | | data41 = {{{inaccuracy|}}} |
+ | |||
+ | | label42 = Homing (deg/s) | ||
+ | | data42 = {{{homing|}}} | ||
+ | | label43 = Wobbly (maximum, deg/s) | ||
+ | | data43 = {{{wobbly|}}} | ||
+ | | label44 = Arcing shot (deg) | ||
+ | | data44 = {{{arcing|}}} | ||
+ | | label45 = Firing arc (deg) | ||
+ | | data45 = {{{firearc|}}} | ||
+ | |||
+ | | label46 = Burst Time (s) | ||
+ | | data46 = {{{bursttime|}}} | ||
+ | |||
+ | | label81 = {{{customlabel1|}}} | ||
+ | | data81 = {{{customdata1|}}} | ||
+ | | label82 = {{{customlabel2|}}} | ||
+ | | data82 = {{{customdata2|}}} | ||
+ | | label83 = {{{customlabel3|}}} | ||
+ | | data83 = {{{customdata3|}}} | ||
+ | | label84 = {{{customlabel4|}}} | ||
+ | | data84 = {{{customdata4|}}} | ||
+ | | label85 = {{{customlabel5|}}} | ||
+ | | data85 = {{{customdata5|}}} | ||
+ | | label86 = {{{customlabel6|}}} | ||
+ | | data86 = {{{customdata6|}}} | ||
+ | | label87 = {{{customlabel7|}}} | ||
+ | | data87 = {{{customdata7|}}} | ||
+ | | label88 = {{{customlabel8|}}} | ||
+ | | data88 = {{{customdata8|}}} | ||
+ | | label89 = {{{customlabel9|}}} | ||
+ | | data89 = {{{customdata9|}}} | ||
+ | |||
+ | |||
+ | | data91 = {{{special1|}}} | ||
+ | | data92 = {{{special2|}}} | ||
+ | | data93 = {{{special3|}}} | ||
+ | | data94 = {{{special4|}}} | ||
+ | | data95 = {{{special5|}}} | ||
+ | | data96 = {{{special6|}}} | ||
+ | | data97 = {{{special7|}}} | ||
+ | | data98 = {{{special8|}}} | ||
+ | | data99 = {{{special9|}}} | ||
}} | }} | ||
− | |||
<noinclude> | <noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
<!-- Please add categories and interwiki links to /doc subpage, not here! --> | <!-- Please add categories and interwiki links to /doc subpage, not here! --> | ||
</noinclude> | </noinclude> |
Latest revision as of 06:58, 16 October 2024
{{{name}}} | |
---|---|
Damage | 0 |
Full blank syntax[edit]
{{ Infobox zkweapon <!-- Required fields --> | name = <!-- Optional fields --> | damage = | empdamage = | slowdamage = | disarmdamage = | reloadtime = | dps = | empdps = | slowdps = | disarmdps = | shielddamage = | afterburn = | afterburndps = | stuntime = | range = | aoe = | projectilespeed = | inaccuracy = | homing = | wobbly = | arcing = | firearc = | bursttime = <!-- leave blank for no, put anything for yes --> | antiair = | manualfire = | wateronly = <!-- 1-9 available for each --> | customlabel1 = | customdata1 = | special1 = | specialheadercolour = }}
Example[edit]
Pulse MG | |
---|---|
Damage | 36 (12 × 3) |
Reload Time (s) | 0.31 |
Damage per Second | 116 |
Range (elmo) | 185 |
Area of Effect (elmo) | 8 |
Projectile Speed (elmo/s) | 500 |
{{ Infobox zkweapon |name = Pulse MG |damage = 36 (12 × 3) |reloadtime = 0.31 |dps = 116 |range = 185 |aoe = 8 |projectilespeed = 500 }}
The above documentation is transcluded from Template:Infobox zkweapon/doc. (edit | history) Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages. Please add categories to the /doc subpage. Subpages of this template. |