Difference between revisions of "Eject Cargo Command"
Jump to navigation
Jump to search
(Transportation link doesn't deserve an entire whole sentence.) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''Eject''' command is used by air transports ([[Charon]] | + | The '''Eject''' command is used by [[Transportation|air transports]] ([[Charon]] and [[Hercules]]). The default key is {{key press|D}}. |
+ | |||
+ | By selecting a loaded transport and clicking the assigned button, the current unit in the hold will be immediately released. | ||
+ | |||
+ | *Transport will continue moving and acting on its previous orders. | ||
+ | *Unit dropped will receive collision damage depending on transport acceleration, height of drop and the unit's mass. | ||
+ | *Can be used for sudden air invasions, bomb drops, or even to hurt stunned and later picked up enemy units. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Navbox commands}} | {{Navbox commands}} | ||
[[Category: Commands]] | [[Category: Commands]] |
Latest revision as of 15:23, 7 November 2021
The Eject command is used by air transports (Charon and Hercules). The default key is D.
By selecting a loaded transport and clicking the assigned button, the current unit in the hold will be immediately released.
- Transport will continue moving and acting on its previous orders.
- Unit dropped will receive collision damage depending on transport acceleration, height of drop and the unit's mass.
- Can be used for sudden air invasions, bomb drops, or even to hurt stunned and later picked up enemy units.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |