Difference between revisions of "User:Aquanim/DraftCommandersOmni"

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Line 9: Line 9:
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
  
<span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots and replacing a Primary Weapon
+
<span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots (possibly should require two modification slots as well?)
  
 
<span style="color: #bbf">Module</span>, with individual limits on quantity
 
<span style="color: #bbf">Module</span>, with individual limits on quantity
Line 19: Line 19:
 
<span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot
 
<span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot
  
<b>Weapon Slots:</b> Start with one, second is unlocked at level 4.
+
<b>Weapon Slots:</b> Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?>
  
<b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.
+
<b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem.
 +
 
 +
[[File:omnicomm_draft_ui.png]]
  
 
= Weapons =
 
= Weapons =
Line 32: Line 34:
 
! Range
 
! Range
 
! AoE
 
! AoE
! scope="col" class="unsortable" | Special
+
! Special
 
! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span>
 
! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span>
 
|-
 
|-
 
! Light Particle Beam
 
! Light Particle Beam
| ★★ || ★★ || || ★★ (default weapon, upgrades to HPB) || None
+
| ★★ || ★★ || || ★★ (default weapon, upgrades to HPB/SR) || None
 
|-
 
|-
 
! Beam Laser
 
! Beam Laser
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|-
 
|-
 
! <span style="color: #fa4">Heavy Particle Beam</span>
 
! <span style="color: #fa4">Heavy Particle Beam</span>
| ★★★★ || ★★★★ || || ☆☆ (consumes two weapon slots) || +damage, +range
+
| ★★★★ || ★★★ || || (consumes two weapon slots) || +damage/+range
 +
|-
 +
! <span style="color: #fa4">Shock Rifle</span> (?)
 +
| ★★ || ★★★★★ || || ☆ (consumes two weapon slots) || +damage/+damage
 +
|-
 +
! <span style="color: #fa4">Scatter Beam</span> (?)
 +
| ★★★★★ || ★★ || || ☆ (consumes two weapon slots) || +damage/+fire
 
|}
 
|}
  
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! AoE
 
! AoE
 
! Utility
 
! Utility
 +
! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span>
 
|-
 
|-
 
! Multistunner
 
! Multistunner
| || ★★ || ★ || ★★ (EMP)
+
| || ★★ || ★ || ★★ (EMP) || +EMP
 
|-
 
|-
 
! Sunburst Cannon
 
! Sunburst Cannon
| ★★★★ || ★ || ||
+
| ★★★★ || ★ || || || +damage
 
|-
 
|-
 
! SLAM
 
! SLAM
| ★★ || ★★★★ || || ☆ (slow projectile)
+
| ★★ || ★★★★ || || ☆ (slow projectile) || +range
 
|-
 
|-
 
! Cluster Bomb
 
! Cluster Bomb
| ★★ || ★★ || ★ ||
+
| ★★ || ★★ || ★ || || +damage
 
|-
 
|-
 
! Concussion Shell
 
! Concussion Shell
| ★★ || ★★★ ||  ||
+
| ★★ || ★★★ ||  || || -reload
 
|-
 
|-
 
! Hellfire Grenade
 
! Hellfire Grenade
| ★ || ★★ || ★ || ★ (fire)
+
| ★ || ★★ || ★ || ★ (fire) || +AoE
 
|-
 
|-
 
! Terrabomb
 
! Terrabomb
| ★ || ★★ || ★ || ★ (terraform)
+
| ★ || ★★ || ★ || ★ (terraform) || +AoE
 
|}
 
|}
  
Line 141: Line 150:
 
! Description
 
! Description
 
|-
 
|-
! Valhallan Reactor
+
! Energy Cell
| Large explosion on death.
+
| +E/s, Large explosion on death.
 
|-
 
|-
 
! System Reboot
 
! System Reboot
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| Requires Jumpjets. Damage on impact.
 
| Requires Jumpjets. Damage on impact.
 
|}
 
|}
 +
 +
Maybe: Lobster gun, Djinn gun
 +
 +
Borrowed ideas: EMP Overload (stuns self and nearby units)
  
 
= Modules =
 
= Modules =
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{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Name  
 
! Name  
! Maximum
+
! Level 1
! Description
+
! Level 2
 +
! Level 3
 +
! Level 4 (chassis-specific)
 
|-
 
|-
 
! Ablative Armor Plates
 
! Ablative Armor Plates
| 6 ||
+
| +HP || ++HP || +++HP || +++HP
 
|-
 
|-
 
! CarRepairer's Nanolathe
 
! CarRepairer's Nanolathe
| 6 ||
+
| +BP || +BP || +BP, +Brange || +BP, +Brange
 
|-
 
|-
 
! Damage Booster
 
! Damage Booster
| 6 ||
+
| +DPS || ++DPS || +++DPS || --
 
|-
 
|-
 
! High Power Servos
 
! High Power Servos
| 3 ||
+
| +Speed || +Speed || +Speed || +Speed
 
|-
 
|-
 
! Autorepair Module
 
! Autorepair Module
| 3 ||
+
| +HP/s || ++HP/s || +++HP/s || --
 +
|-
 +
! Field Radar
 +
| Basic radar || -- || -- || --
 +
|-
 +
! Buoyancy Tanks
 +
| Float toggle || -- || -- || --
 
|}
 
|}
 +
 +
= Basic Chassis =
 +
 +
<b>Recon:</b> Max Servos +1, exclusive access to {Jump, Impact Distributor, Scatter Beam}, cannot equip Rocket Launcher
 +
 +
<b>Engineer:</b> Max Nanolathe +1, exclusive access to {Disruptor Drones, Lathe Overclock, Shock Rifle}, cannot equip Shotgun
 +
 +
<b>Battle:</b> Max Ablative +1, exclusive access to {Advanced Targeting, System Reboot, Heavy Particle Beam}, cannot equip Lightning Gun

Latest revision as of 19:53, 2 April 2019

Level Structure[edit]

Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.

The types of modification are:

Primary Weapon, consuming one weapon slot

Secondary Weapon, consuming one weapon slot

Upgraded Weapon, consuming two weapon slots (possibly should require two modification slots as well?)

Module, with individual limits on quantity

Weapon Aug, requiring a specific weapon to be previously or concurrently selected

Minor Subsystem, consuming one subsystem slot

Major Subsystem, consuming one subsystem slot

Weapon Slots: Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?>

Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem.

Omnicomm draft ui.png

Weapons[edit]

Primary and Upgraded Weapons[edit]

Name Damage Range AoE Special Weapon Aug
Light Particle Beam ★★ ★★ ★★ (default weapon, upgrades to HPB/SR) None
Beam Laser ★★★ ★★★ +Range
Shotgun ★★★★ +Damage
Riot Cannon ★★ ★★ ★★ +AoE
Heavy Machine Gun ★★★ ★★ +Slow
Lightning Gun ★★ ★★ ★★ (EMP) +EMP
Rocket Launcher ★★ ★★★★ ☆ (slow projectile) +Fire
Missile Launcher ★★ ★★★★ +Burst
Flamethrower ★★★ ★ (fire damage) +Afterburn
Grenade Launcher ★★★ ★★ ★★ ☆ (slow projectile) +Disarm
Heavy Particle Beam ★★★★ ★★★ ☆ (consumes two weapon slots) +damage/+range
Shock Rifle (?) ★★ ★★★★★ ☆ (consumes two weapon slots) +damage/+damage
Scatter Beam (?) ★★★★★ ★★ ☆ (consumes two weapon slots) +damage/+fire

Secondary Weapons[edit]

Star ratings are not on the same scale as the previous table.

Name Damage Range AoE Utility Weapon Aug
Multistunner ★★ ★★ (EMP) +EMP
Sunburst Cannon ★★★★ +damage
SLAM ★★ ★★★★ ☆ (slow projectile) +range
Cluster Bomb ★★ ★★ +damage
Concussion Shell ★★ ★★★ -reload
Hellfire Grenade ★★ ★ (fire) +AoE
Terrabomb ★★ ★ (terraform) +AoE

Subsystems[edit]

Minor Subsystems[edit]

Name Description
Lazarus Device
Vanguard Deployment Deploys commander resource generator as a building
Sensor Suite Increase vision, sonar and radar range (stacks with Field Radar)
Disruptor Drones Add a couple of Vipers (stackable?)
Advanced Targeting Increases weapon range
Jumpjets Jump like a Recon commander
Personal Shield
Personal Cloak

Major Subsystems[edit]

Name Description
Energy Cell +E/s, Large explosion on death.
System Reboot Purges status effects, very long cooldown.
Lathe Overclock Temporary build speed increase.
Area Shield Requires and replaces Personal Shield.
Area Cloaker Requires and replaces Personal Cloaker.
Impact Distributor Requires Jumpjets. Damage on impact.

Maybe: Lobster gun, Djinn gun

Borrowed ideas: EMP Overload (stuns self and nearby units)

Modules[edit]

Name Level 1 Level 2 Level 3 Level 4 (chassis-specific)
Ablative Armor Plates +HP ++HP +++HP +++HP
CarRepairer's Nanolathe +BP +BP +BP, +Brange +BP, +Brange
Damage Booster +DPS ++DPS +++DPS --
High Power Servos +Speed +Speed +Speed +Speed
Autorepair Module +HP/s ++HP/s +++HP/s --
Field Radar Basic radar -- -- --
Buoyancy Tanks Float toggle -- -- --

Basic Chassis[edit]

Recon: Max Servos +1, exclusive access to {Jump, Impact Distributor, Scatter Beam}, cannot equip Rocket Launcher

Engineer: Max Nanolathe +1, exclusive access to {Disruptor Drones, Lathe Overclock, Shock Rifle}, cannot equip Shotgun

Battle: Max Ablative +1, exclusive access to {Advanced Targeting, System Reboot, Heavy Particle Beam}, cannot equip Lightning Gun