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+ | = Current lead developers = | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | [https://github.com/Licho1 Licho] || General Management, Infrastructure, Backend, Scripting, Design, Maintenance | ||
+ | |- | ||
+ | | [https://github.com/GoogleFrog GoogleFrog] || General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance | ||
+ | |- | ||
+ | | [https://github.com/Histidine91 Histidine (aka KingRaptor)] || Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance | ||
+ | |- | ||
+ | |} | ||
+ | |||
= Active developers = | = Active developers = | ||
− | |||
{| | {| | ||
− | |||
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/Aquanim Aquanim] || Sea (balance, design), Campaign, Mapping |
+ | |- | ||
+ | | [https://github.com/DeinFreund DeinFreund] || Infrastructure, 2D art, Interface scripting, Trailers | ||
+ | |- | ||
+ | | [https://github.com/sprunk Sprung] || Infrastructure, Scripting, Translations, Mapping, Maintenance | ||
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/The-Yak TheMooseIsLoose] || Mapping, Loadscreens |
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/rlcevg lamer] || AI |
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/Anarchid Anarchid] || 3D art |
|- | |- | ||
|} | |} | ||
− | = Inactive | + | = Spring Engine = |
+ | Zero-K runs on the [https://springrts.com/ Spring Engine]. Thanks to all the engine developers for keeping development active with new features and bugfixes. | ||
+ | |||
+ | = Inactive or retired developers = | ||
{| | {| | ||
− | |||
|- | |- | ||
− | | [https://github.com/Saktoth Saktoth] || | + | | [https://github.com/quantumv quantum] || General management, Mission editor, Gfx, Design, Scripting |
+ | |- | ||
+ | | [https://github.com/Saktoth Saktoth] || General management, Balance, Design, 2D art, 3D art, Story | ||
+ | |- | ||
+ | | [https://github.com/wagonrepairer CarRepairer] || Scripting, Interface, Manual, Maintenance | ||
+ | |- | ||
+ | | [https://github.com/jk3064 jK] || Engine, Gfx, Shaders, Interface framework, Scripting, Textures | ||
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/xponen xponen] || Scripting, Interface, Infrastructure, Maintenance |
|- | |- | ||
− | | | + | | SirMaverick || Engine, Lua, Maintenance |
|- | |- | ||
− | | | + | | det || Infrastructure, Scripting, Design, Balance |
|- | |- | ||
− | | | + | | Lurker || Scripting, Maintenance |
|- | |- | ||
− | | | + | | exciter || Translations, Infrastructure |
|- | |- | ||
− | | | + | | scifi || 2D art, 3D art |
|- | |- | ||
− | | | + | | MidKnight || 2D art, 3D art |
|- | |- | ||
− | | | + | | [https://github.com/luckywaldo7 luckywaldo7] || Interface, 2D art |
|- | |- | ||
− | | | + | | [https://github.com/CarabusX Rafał] || Scripting, Website |
|- | |- | ||
− | | | + | | maackey || 3D art, Website |
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/dvr333 Shadowfury333] || Interface scripting, Gfx, (active) Videos |
|- | |- | ||
− | | [https://github.com/ | + | | [https://github.com/lhog ivand] || Shaders, Scripting |
|- | |- | ||
− | | | + | | Evil4Zerggin || Gfx, 3D art, Scripting |
|- | |- | ||
|} | |} | ||
= Contributors = | = Contributors = | ||
− | [https://github.com/ZeroK-RTS/Zero-K/graphs/contributors | + | See the contributor pages on github. Note that these lists lack many early contributions as the first three years of commit history was lost in repository migration. |
+ | * [https://github.com/ZeroK-RTS/Zero-K/graphs/contributors Game contributors]. | ||
+ | * [https://github.com/ZeroK-RTS/Zero-K-Infrastructure/graphs/contributors Infrastructure contributors]. | ||
+ | * [https://github.com/ZeroK-RTS/Chobby/graphs/contributors Lobby (recent iteration) contributors]. | ||
Also includes: | Also includes: | ||
− | * | + | * aegis - downloader, lua |
+ | * Alchemist - King of the Hill mode | ||
* Alcur - lua, graphics | * Alcur - lua, graphics | ||
− | * [http:// | + | * Ashnal - cob |
− | * | + | * bebert - French translations |
− | * | + | * Beherith - models, AO plates |
− | * | + | * BigHead - lua ([https://springrts.com/phpbb/viewtopic.php?t=12307&start=0 post]) |
+ | * Boogalizer - models, cob ([http://www.tauniverse.com/forum/showthread.php?t=37680 post]) | ||
+ | * CaptainBenz - Strider and Spider models. | ||
+ | * ceiling - Finnish translations | ||
+ | * [https://web.archive.org/web/20191231060918/http://www.cremuss.net:80/ Cremuss] - Models/Textures | ||
+ | * Erom - cursors | ||
+ | * ExitWound - models (Stiletto, Black Dawn, Krow) | ||
+ | * Fox - effects | ||
+ | * gajop - Lobby framework and interface framework maintenance. | ||
+ | * gunblob - lua | ||
+ | * Gizmo - effects | ||
+ | * Iv0ry_King - AI configuration | ||
+ | * Jeremy Gooch - Zero-K poster and art | ||
* Kaine - visuals, audio, unit icons, effects | * Kaine - visuals, audio, unit icons, effects | ||
+ | * Kerr - Death Clones | ||
+ | * K_haos_girl - cursors | ||
+ | * Lathan Stanley - cursors | ||
+ | * Lord Muffe - models | ||
+ | * Lynx - textures | ||
+ | * knorke - lua | ||
+ | * Machio - cartoons | ||
+ | * manored - Portuguese translations | ||
* Marmoth - lua widgets | * Marmoth - lua widgets | ||
− | * | + | * Masse - cursors |
− | |||
− | |||
− | |||
− | |||
− | |||
* mastastealth - cartoons | * mastastealth - cartoons | ||
− | |||
* Mr. D - models ([http://springrts.com/phpbb/viewtopic.php?f=9&t=14035 post]) | * Mr. D - models ([http://springrts.com/phpbb/viewtopic.php?f=9&t=14035 post]) | ||
+ | * Mr. Bob - models | ||
+ | * n0_0x - lua | ||
+ | * Nemo - cob | ||
* Noruas - models ([http://www.unknown-files.net/spring/3694/Xtaids_the_aids_end_here/ download]) | * Noruas - models ([http://www.unknown-files.net/spring/3694/Xtaids_the_aids_end_here/ download]) | ||
− | * | + | * Pendrokar - lua ([http://www.unknown-files.net/spring/3813/Lua_Widget_Reclaim_Info_v11/ download]) |
+ | * preassureline - gunship models. | ||
+ | * Psionic - models ([http://www.psionic3d.co.uk/news.php site]) | ||
* Rattle - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=9456 post] ) | * Rattle - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=9456 post] ) | ||
+ | * Ray - lua | ||
+ | * Shraka - Concept art, design | ||
* Smoth - models, effects ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=10828 post], [http://www.moddb.com/games/gundam-rts ModDB]) | * Smoth - models, effects ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=10828 post], [http://www.moddb.com/games/gundam-rts ModDB]) | ||
+ | * Someone_Else - Polish translations | ||
+ | * Soul - Polish translations | ||
* TA Arsenal - models ([http://www.planetannihilation.com/taan/ site]) | * TA Arsenal - models ([http://www.planetannihilation.com/taan/ site]) | ||
− | * | + | * TheFatController - lua |
− | |||
− | |||
− | |||
− | |||
* tinnut - lua | * tinnut - lua | ||
+ | * trepan - lua | ||
+ | * Varikonniemi - nuke gfx, big bertha gfx, finnish translations | ||
* very_bad_soldier - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12499 post]) and Widgets module for lobby | * very_bad_soldier - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12499 post]) and Widgets module for lobby | ||
− | * | + | * Wartender - Spanish and Italian translations |
− | + | * yosemite - French translations | |
− | + | * zenfur - April 2018 loadscreens. | |
+ | * Zenka - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=4654&highlight=zenka+flea post]) | ||
* Zpock - cob | * Zpock - cob | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Other credits = | = Other credits = | ||
− | * [ | + | * [http://www.dennyschneidemesser.com/ Denny Schneidemesser] - Music licensed under CC-BY-NC-ND from [http://www.soundclick.com/bands/page_licensing.cfm?bandID=604509 sounclick]. |
− | |||
* [http://www.psionic3d.co.uk/ Psionic] - Fighter model | * [http://www.psionic3d.co.uk/ Psionic] - Fighter model | ||
* [http://en.wikipedia.org/wiki/Golgotha_%28computer_game%29 Golgotha] - sounds | * [http://en.wikipedia.org/wiki/Golgotha_%28computer_game%29 Golgotha] - sounds | ||
* [http://wcuniverse.sourceforge.net/ Privateer remake] - sounds | * [http://wcuniverse.sourceforge.net/ Privateer remake] - sounds | ||
* [http://sc2.sourceforge.net/ The Ur-Quan Masters] - sounds | * [http://sc2.sourceforge.net/ The Ur-Quan Masters] - sounds | ||
− | * [ | + | * [https://www.urbanterror.info/home/ Urban Terror] - sounds |
* [http://wz2100.net/ Warzone 2100] - sounds | * [http://wz2100.net/ Warzone 2100] - sounds | ||
* Xect vs. Mynn - groundflash (modified) | * Xect vs. Mynn - groundflash (modified) | ||
* TAWP - [http://www.tauniverse.com/forum/showthread.php?t=36962 models] | * TAWP - [http://www.tauniverse.com/forum/showthread.php?t=36962 models] | ||
− | * [http://itchstudios.com/psg/ta/ta.htm Total Annihilation Redesign Project] - concept art | + | * [https://web.archive.org/web/20120428114746/http://www.itchstudios.com/psg/ta/ta.htm Total Annihilation Redesign Project] - concept art |
* Nimrod Evans - concept art | * Nimrod Evans - concept art | ||
− | * Initial | + | * Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation. |
− | * The | + | * The Zero-K community - testing and feedback |
* [http://wojtar-stock.deviantart.com/ Wojciech Sadlej] - Base textures | * [http://wojtar-stock.deviantart.com/ Wojciech Sadlej] - Base textures | ||
− | * [http://www.jamendo.com/en/artist/gregoire.lourme Grégoire Lourme] - lobby music | + | * [http://www.jamendo.com/en/artist/gregoire.lourme Grégoire Lourme] - lobby and ingame music |
+ | * Many map-makers - see the list of maps and authors at http://zero-k.info/Maps | ||
= Copyright = | = Copyright = |
Latest revision as of 17:31, 19 January 2021
Contents
Current lead developers[edit]
Licho | General Management, Infrastructure, Backend, Scripting, Design, Maintenance |
GoogleFrog | General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance |
Histidine (aka KingRaptor) | Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance |
Active developers[edit]
Aquanim | Sea (balance, design), Campaign, Mapping |
DeinFreund | Infrastructure, 2D art, Interface scripting, Trailers |
Sprung | Infrastructure, Scripting, Translations, Mapping, Maintenance |
TheMooseIsLoose | Mapping, Loadscreens |
lamer | AI |
Anarchid | 3D art |
Spring Engine[edit]
Zero-K runs on the Spring Engine. Thanks to all the engine developers for keeping development active with new features and bugfixes.
Inactive or retired developers[edit]
quantum | General management, Mission editor, Gfx, Design, Scripting |
Saktoth | General management, Balance, Design, 2D art, 3D art, Story |
CarRepairer | Scripting, Interface, Manual, Maintenance |
jK | Engine, Gfx, Shaders, Interface framework, Scripting, Textures |
xponen | Scripting, Interface, Infrastructure, Maintenance |
SirMaverick | Engine, Lua, Maintenance |
det | Infrastructure, Scripting, Design, Balance |
Lurker | Scripting, Maintenance |
exciter | Translations, Infrastructure |
scifi | 2D art, 3D art |
MidKnight | 2D art, 3D art |
luckywaldo7 | Interface, 2D art |
Rafał | Scripting, Website |
maackey | 3D art, Website |
Shadowfury333 | Interface scripting, Gfx, (active) Videos |
ivand | Shaders, Scripting |
Evil4Zerggin | Gfx, 3D art, Scripting |
Contributors[edit]
See the contributor pages on github. Note that these lists lack many early contributions as the first three years of commit history was lost in repository migration.
Also includes:
- aegis - downloader, lua
- Alchemist - King of the Hill mode
- Alcur - lua, graphics
- Ashnal - cob
- bebert - French translations
- Beherith - models, AO plates
- BigHead - lua (post)
- Boogalizer - models, cob (post)
- CaptainBenz - Strider and Spider models.
- ceiling - Finnish translations
- Cremuss - Models/Textures
- Erom - cursors
- ExitWound - models (Stiletto, Black Dawn, Krow)
- Fox - effects
- gajop - Lobby framework and interface framework maintenance.
- gunblob - lua
- Gizmo - effects
- Iv0ry_King - AI configuration
- Jeremy Gooch - Zero-K poster and art
- Kaine - visuals, audio, unit icons, effects
- Kerr - Death Clones
- K_haos_girl - cursors
- Lathan Stanley - cursors
- Lord Muffe - models
- Lynx - textures
- knorke - lua
- Machio - cartoons
- manored - Portuguese translations
- Marmoth - lua widgets
- Masse - cursors
- mastastealth - cartoons
- Mr. D - models (post)
- Mr. Bob - models
- n0_0x - lua
- Nemo - cob
- Noruas - models (download)
- Pendrokar - lua (download)
- preassureline - gunship models.
- Psionic - models (site)
- Rattle - models (post )
- Ray - lua
- Shraka - Concept art, design
- Smoth - models, effects (post, ModDB)
- Someone_Else - Polish translations
- Soul - Polish translations
- TA Arsenal - models (site)
- TheFatController - lua
- tinnut - lua
- trepan - lua
- Varikonniemi - nuke gfx, big bertha gfx, finnish translations
- very_bad_soldier - lua (post) and Widgets module for lobby
- Wartender - Spanish and Italian translations
- yosemite - French translations
- zenfur - April 2018 loadscreens.
- Zenka - models (post)
- Zpock - cob
Other credits[edit]
- Denny Schneidemesser - Music licensed under CC-BY-NC-ND from sounclick.
- Psionic - Fighter model
- Golgotha - sounds
- Privateer remake - sounds
- The Ur-Quan Masters - sounds
- Urban Terror - sounds
- Warzone 2100 - sounds
- Xect vs. Mynn - groundflash (modified)
- TAWP - models
- Total Annihilation Redesign Project - concept art
- Nimrod Evans - concept art
- Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation.
- The Zero-K community - testing and feedback
- Wojciech Sadlej - Base textures
- Grégoire Lourme - lobby and ingame music
- Many map-makers - see the list of maps and authors at http://zero-k.info/Maps
Copyright[edit]
Zero-K uses artwork (models, textures) donated from various sources under open-source licenses, particularly the GNU GPL, Public Domain and the various Creative Commons licenses.
These may be copied and edited and used in derivative works according to the terms of their respective licenses.