Difference between revisions of "User:Aquanim/UnitTierList"

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'''Engineer''': Dies to Placeholder and Lance.
 
'''Engineer''': Dies to Placeholder and Lance.
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= Skirmishers and Fire Support =
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= Assaults =
 
= Assaults =
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'''Ravager''': Reasonably fast, but that's really its only redeeming feature.
 
'''Ravager''': Reasonably fast, but that's really its only redeeming feature.
 
= Skirmishers and Fire Support =
 
 
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Revision as of 14:13, 25 October 2023

Preface

S Tier: I would happily make a new factory to make only this unit

A Tier: I feel good when I make this unit

B Tier: I feel OK about making this unit

C Tier: I am a bit unhappy if I have to make this unit, other factories have better options

D Tier: I am quite unhappy to make this unit

F Tier: I do not make this unit, and you should not make it either

Unclassifiable: Too weird or specialized to give a sensible grade

Ratings are for a mid-size teams game on a land map unless otherwise indicated. 1v1 ratings would be different.

Constructors

A Tier

Convict: Borderline S tier. Basically a combat unit in its own right, between supporting Felon and protecting its own turrets.

Welder: Strong at all stages, although the cost is a little annoying early game.

Constable: Very good early game constructor. Fragile and inefficient in late game.

Conjurer: As a constructor it is B tier at best... but it enables some cloak shenanigans.

B Tier

Weaver: Sometimes you need to build things on a hill.

Mason, Quill, Mariner: Meh.

C Tier

Conch: On land it is slow and expensive. When underwater it is absolutely goated, S+ tier.

Wasp: Useless as a combat constructor, but decent at expanding if it doesn't die to Swift.

D Tier

Crane: I guess expand with this if you absolutely have to... but it's pretty ass.

Related Units

Funnelweb: A Tier, although its construction is less important than its shield.

Athena: Unclassifiable. Practical efficacy lies anywhere from A to F tier, depending on the vanity of the person using it.

Commanders

A Tier

Recon: Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver).

B Tier

Guardian: Dies to Placeholder, but at least it has HP so it's less likely to die to Lance.

C Tier

Strike: Dies to Placeholder and Lance.

Engineer: Dies to Placeholder and Lance.

Skirmishers and Fire Support

...

Assaults

S Tier

Cyclops: Difficult to kill, effective against almost anything that costs more than 250 metal and enters its range. An absolute chad of a unit.

A Tier

Minotaur: Has enough HP that a commitment is always required to kill it. What more do you want?

Thug: Good at protecting other units that actually do something.

B Tier

Halberd: This is fine. Not amazing. But fine. Can spot for Lance if you don't have air.

Jack: In the right situation it's incredible. Otherwise it chases things and makes sad melee noises.

Grizzly: Good if you are fighting things it cleanly one-hits. Can be quite dubious otherwise.

C Tier

Knight: Strong if it gets a fight it actually wants. But being slow makes that difficult.

D Tier

Hermit: Decent range I guess, but 1500 HP is just not a lot.

Ravager: Reasonably fast, but that's really its only redeeming feature.