Difference between revisions of "Template:Infobox zkunit"
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(Added a case for when there's no image.) |
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|subheaderstyle = | |subheaderstyle = | ||
|title = | |title = | ||
| − | |above = {{{name}}} {{#if:{{{defname|}}}|({{{defname}}})}} | + | |above = {{{name}}}{{#if:{{{defname|}}}| ({{{defname}}})}} |
|subheader = {{{description|}}} | |subheader = {{{description|}}} | ||
|imagestyle = | |imagestyle = | ||
|captionstyle = | |captionstyle = | ||
| − | |image = {{#ifeq:{{#invoke:String|str_find|{{{image}}}|http}}|-1|<img src="//manual.zero-k.info/unitpics/{{{image}}}.png" height="48">|{{{image|}}}}}{{#if:{{{icontype|}}}| <img src="//manual.zero-k.info/icons/{{{icontype}}}.png" height="48">|}} | + | |image = {{#ifeq:{{#invoke:String|str_find|{{{image}}}|http}}|-1|{{#if:{{{image|}}}|<img src="//manual.zero-k.info/unitpics/{{{image}}}.png" height="48">|}}|{{{image|}}}}}{{#if:{{{icontype|}}}| <img src="//manual.zero-k.info/icons/{{{icontype}}}.png" height="48">|}} |
<!--(disabled as thumbnails are not supported) [[File:Uniticon {{{icontype}}}.png|64px]] --> | <!--(disabled as thumbnails are not supported) [[File:Uniticon {{{icontype}}}.png|64px]] --> | ||
|caption = | |caption = | ||
| Line 56: | Line 56: | ||
| data12 = {{{gridlink|}}} | | data12 = {{{gridlink|}}} | ||
| − | | header40 = {{#if: {{{abilities|}}} | Abilities | | + | | header40 = {{#if: {{{abilities|}}} | Abilities | }} |
| data41 = {{{abilities|}}} | | data41 = {{{abilities|}}} | ||
Revision as of 10:57, 5 October 2022
| {{{name}}} | |
|---|---|
| Stats | |
| Weapons | |
| None |
Full blank syntax
{{ Infobox zkunit
<!-- Required fields -->
name =
<!-- Optional fields -->
unitname =
defname =
description =
image =
icontype =
cost =
hitpoints =
mass =
movespeed =
turnrate =
energy =
sight =
sonar =
transportable =
altitude =
gridlink =
abilities =
<!-- Get Template:Infobox zkability ### -->
weapons =
<!-- Get Template:Infobox zkweapon -->
}}
Discrepancies between this representation and the context menu ingame: (The following list may not be exhaustive.)
- Ingame shields are represented as weapons.
- Ingame EMP/slow/disarm weapon damage is in the same entry as ordinary damage.
| The above documentation is transcluded from Template:Infobox zkunit/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (edit) pages. Please add categories to the /doc subpage. Subpages of this template. |