Cold Takes
Jump to navigation
Jump to search
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs (Original post on Steam.)
- Cold Take #8 - Smoothly Flowing Economy (Original post on Steam.)
- Cold Take #9 - Energy as Supply (Original post on Steam.)
- Cold Take #10 - The Smartest Unit in Zero-K (Original post on Steam.)
- Cold Take #11 - The Atomic Solution to Monospam (Original post on Steam.)
- Cold Take #12 - Mighty Morphing (Original post on Steam.)
- Cold Take #13 - Pro-Simplicity, Anti-Nuke (Original post on Steam.)
- Cold Take #14 - Free Factories For All
- Cold Take #15 - Experiences With Veterancy
- Cold Take #16 - Aim and Fire
- Cold Take #17 - Tactical and Strategic Cloaking
- Cold Take #18 - Terrain Matters