Editing ZK Map Making Guide
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For a 10x10 (TitanDuel-size) map, create the following images with a tool of your choice: | For a 10x10 (TitanDuel-size) map, create the following images with a tool of your choice: | ||
− | * A height map grayscale image with dimensions 641 x 641, saved as an 8-bit | + | * A height map grayscale image with dimensions 641 x 641, saved as an 8-bit .bmp or a 16-bit .png. (The latter is preferred but not all tools offer 16-bit output.) The brighter a pixel is the higher the corresponding part of the map will be. |
− | * A texture map colour image with dimensions 5120 x 5120, saved as a | + | * A texture map colour image with dimensions 5120 x 5120, saved as a .bmp |
For a different size map, multiply the height/width of the map by 64 and add 1 to get the right size for the heightmap; multiply the height/width of the map by 512 to get the right size for the texture map. | For a different size map, multiply the height/width of the map by 64 and add 1 to get the right size for the heightmap; multiply the height/width of the map by 512 to get the right size for the texture map. |