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− | == | + | == Zero-K v1.6.5.2 – Fixes == |
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The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it. | The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it. | ||
− | + | '''UI''' | |
* Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order. | * Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order. | ||
− | + | '''Bugfixes''' | |
* Fixed commanders' autorepair scaling with their buildpower. | * Fixed commanders' autorepair scaling with their buildpower. | ||
* Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory). | * Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory). | ||
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* Fixed commanders displaying the wrong decloak distance. | * Fixed commanders displaying the wrong decloak distance. | ||
+ | '''[http://zero-k.info/Forum/Thread/25508 Thread]''' | ||
{{Navbox changelog}} | {{Navbox changelog}} | ||
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+ | [[Category:Changelogs]] |