Editing V1.6.3.5
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | == | + | == Zero-K v1.6.3.5 - Sea and Rogue Fix == |
− | |||
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here. | The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here. | ||
− | + | = Balance = | |
+ | |||
+ | |||
Shogun: | Shogun: | ||
− | + | ||
− | + | Cost 4K -> 5K | |
− | + | HP 12K -> 8K | |
+ | Reload time 10s -> 15s (DPS 450 -> 300) | ||
+ | |||
Corsair: | Corsair: | ||
− | + | ||
− | + | Cost 220 -> 240 | |
− | + | Speed 3.2 -> 2.7 | |
− | + | Damage 512 -> 234 | |
− | + | Reduced spray angle and projectiles per shot. | |
+ | Reload time (for each shotgun) 2.4s -> 2.0s | ||
The weapon changes make its shotgun the same as that of a Scallop. | The weapon changes make its shotgun the same as that of a Scallop. | ||
Line 21: | Line 25: | ||
Cutter: | Cutter: | ||
− | + | Slightly increased size. | |
− | + | Reload time 1.5s -> 2.0s | |
− | + | Range 330 -> 260 | |
− | + | Damage 34 -> 35 | |
+ | |||
Hunter: | Hunter: | ||
− | + | ||
+ | Increased model and collision size by a bit less than 50%. | ||
+ | |||
Mistral: | Mistral: | ||
− | + | ||
+ | Damage 280 -> 200 per rocket. | ||
+ | |||
Siren: | Siren: | ||
− | + | ||
+ | Health 4000 -> 3750 | ||
+ | |||
Envoy: | Envoy: | ||
− | + | ||
+ | Health 2500 -> 2000 | ||
+ | |||
Rogue: | Rogue: | ||
− | + | ||
− | + | Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect. | |
+ | Health 570 -> 580 | ||
+ | |||
Glaive: | Glaive: | ||
− | + | Speed 3.9 -> 3.85 | |
Note that Glaive had 3.8 speed and cost 65 metal this time last year. | Note that Glaive had 3.8 speed and cost 65 metal this time last year. | ||
Line 51: | Line 66: | ||
Tarantula buff: | Tarantula buff: | ||
− | + | ||
− | + | Cost 400 -> 380. | |
− | + | Damage 220 -> 260. | |
+ | Projectile velocity increased 22%. | ||
It has much less DPS/cost than Vandal so the change is probably safe. | It has much less DPS/cost than Vandal so the change is probably safe. | ||
Phoenix: | Phoenix: | ||
− | + | ||
− | + | Health 650 -> 720 | |
+ | Possibly increased the spray angle of its bombs. | ||
+ | |||
Early Engineer commander nerfs: | Early Engineer commander nerfs: | ||
− | + | ||
− | + | Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20. | |
+ | Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280. | ||
+ | |||
Other commanders: | Other commanders: | ||
− | + | ||
+ | Build range 128 -> 144 | ||
+ | |||
Sight range buffs: | Sight range buffs: | ||
− | + | ||
− | + | Dirtbag 300 -> 350 | |
− | + | Mason 255 -> 273 | |
+ | Welder 280 -> 300 | ||
+ | |||
+ | |||
Added overkill prevention for Stinger and Grizzly. | Added overkill prevention for Stinger and Grizzly. | ||
− | + | = Interface = | |
− | + | ||
− | + | Reduced Grizzly laser brightness. | |
− | + | Reduced some spider reply volumes. | |
− | + | Fixed some burst damage displays on the UI. | |
− | + | Moved HUD skin options to advanced options. | |
− | + | Selection rank now only inherits through commander morph. | |
− | + | Updated old avatars. | |
+ | Fixed some units failing to fire at wrecks (such as Tremor). | ||
+ | |||
− | + | = Previous Versions = | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | Locust fire angle 90 -> 135 | ||
+ | Optimized Tremor. | ||
+ | Fixed Adv. Radar animation. | ||
+ | Fixed the double cloak cost bug. | ||
+ | Fixed Solar AI. | ||
+ | Fixed overhead icons for captured units. | ||
{{Navbox changelog}} | {{Navbox changelog}} |