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− | + | = Campaign Week 5 - Hovercraft and Amphibious Bots = | |
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− | + | This week of the campaign is a two-for-one combo with the release of missions for two factories. These missions show various aspected on mixed land/sea combat with hovercraft and amphibious bots. Tell us what you think in the feedback thread: http://zero-k.info/Forum/Thread/24469 | |
− | This week of the campaign is a two-for-one combo with the release of missions for two factories. These missions show various aspected on mixed land/sea combat with hovercraft and amphibious bots. Tell us what you think in the feedback thread: | ||
Zero-K is doing well on itch.io, we were entered into the featured list and are doing well in popularity. We are still low on ratings so get an account and rate our page at https://zerok.itch.io/zero-k if you have not yet done so. | Zero-K is doing well on itch.io, we were entered into the featured list and are doing well in popularity. We are still low on ratings so get an account and rate our page at https://zerok.itch.io/zero-k if you have not yet done so. | ||
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== UI == | == UI == | ||
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Unit selection shows aggregate burst damage. | Unit selection shows aggregate burst damage. | ||
Right-clicking a damaged constructor/factory with another constructor now defaults to GUARD (was REPAIR). Configurable in Settings/Unit Behaviour. | Right-clicking a damaged constructor/factory with another constructor now defaults to GUARD (was REPAIR). Configurable in Settings/Unit Behaviour. | ||
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