Editing User:TheMooseIsLoose

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
  
== Blue Sky Noise Mapping Tutorial [Part 1/3] ''draft''  ==
+
== Blue Sky Noise Mapping Tutorial [Part 1/2] ''draft''  ==
  
 
-Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing
 
-Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing
Line 15: Line 15:
  
 
-terresculptor standard
 
-terresculptor standard
 
-a good text editor, Notepad++ or better
 
  
 
-blue texes/gimp .pats
 
-blue texes/gimp .pats
  
-part 2 needs beherith DNTS pack, gimp dds plugin, featureplacer?, that metal spot widget from ZK repo, anarchid mex gfx placer
+
-part 2 needs beherith DNTS pack, gimp dds plugin, featureplacer?
  
 
-you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file
 
-you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file
Line 133: Line 131:
  
 
-export as .png or .dds (dxt5)
 
-export as .png or .dds (dxt5)
 
==Adding Metal spots==
 
 
-enable local widgets in Zero-K, restart
 
 
-put the metal spot widget in correct directory, check enabled=true
 
 
-load ZK again, place metal spots with widget
 
 
-export, name map_metal_layout.lua, put in /mapconfig/
 
 
-put anarchid mex fgx widget in correct place. [or just pre-pack .sdd into archive and make tutorial reader download and extract it?]
 
 
==Custom colormaps in TerreSculptor==
 
 
-colormap export doesn't work atm unless autorange colorset is enabled, workaround is as follows:
 
 
-uncheck autorange colorset, adjust altitude to shift and constrain colormap. keep an eye on range.
 
 
-probably should set directional light to -90deg, or try and make it match ingame lighting (must be eyeballed)
 
 
-menu View, click Axis Tripod off
 
 
-Set camera to Top on toolbar, set mouse scroll speed to finest sensitivity, and zoom screen until the scene takes up as much space as it can.
 
 
-menu Tools, save screenshot
 
 
-Import into gimp, crop to content, and resize it up to your diffuse texture
 

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)