Editing User:TheMooseIsLoose
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− | == Blue Sky Noise Mapping Tutorial [Part 1/ | + | == Blue Sky Noise Mapping Tutorial [Part 1/2] ''draft'' == |
-Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing | -Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing | ||
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-terresculptor standard | -terresculptor standard | ||
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-blue texes/gimp .pats | -blue texes/gimp .pats | ||
− | -part 2 needs beherith DNTS pack, gimp dds plugin | + | -part 2 needs beherith DNTS pack, gimp dds plugin |
-you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file | -you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file | ||
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-menu tools/settings/dimensions check power-of-two +1 | -menu tools/settings/dimensions check power-of-two +1 | ||
− | -settings/rulers and units/ change units to "generic". Set 1 unit = | + | -settings/rulers and units/ change units to "generic". Set 1 unit = 175 generic. 1 terresculptor height unit = 175 spring height units |
-menu file/new project/ pick 1025 | -menu file/new project/ pick 1025 | ||
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-export heightmap | -export heightmap | ||
− | -Set altitude to desired ingame height. remember | + | -Set altitude to desired ingame height. remember 175 spring units for every terresculptor unit. Spring height can be seen in the bottom right corner of altitude window. |
-extract 3 slope masks at (degrees) 0 - 27.5, 27.5 - 55, 55-90 | -extract 3 slope masks at (degrees) 0 - 27.5, 27.5 - 55, 55-90 | ||
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-optional 4th height mask for underwater, or snowy mountain caps | -optional 4th height mask for underwater, or snowy mountain caps | ||
− | -save at least 1 colorset | + | -save at least 1 colorset overlays, ensure auto-range colorset is checked |
-we are now ready to texture in GIMP | -we are now ready to texture in GIMP | ||
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-preferences / increase tile cache size to 5-6gb or so | -preferences / increase tile cache size to 5-6gb or so | ||
− | -create new image in gimp with correct diffuse texture dimensions [springmapsize x 64 x 8] | + | -create new image in gimp with correct diffuse texture dimensions [springmapsize x 64 x 8] |
-Image / Mode / set as RGB | -Image / Mode / set as RGB | ||
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-scale all layers to image size (cubic interpolation okay) | -scale all layers to image size (cubic interpolation okay) | ||
− | - | + | -right click each mask, add layer mask, greyscale copy of layer, |
-'''Ensure you are editing the layers for the next step, NOT the masks.''' In the layers dialog on the right, the thumbnail displayed on the left is the layer and the thumbnail on the right is the layer mask. Click on the respective icons to edit either the layer or the mask. | -'''Ensure you are editing the layers for the next step, NOT the masks.''' In the layers dialog on the right, the thumbnail displayed on the left is the layer and the thumbnail on the right is the layer mask. Click on the respective icons to edit either the layer or the mask. | ||
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-scale layer to image size again, then set layer mode on the right as color[LCH]. Adjust transparency on this layer to change amount of colorizing | -scale layer to image size again, then set layer mode on the right as color[LCH]. Adjust transparency on this layer to change amount of colorizing | ||
− | -diffuse texture complete | + | -diffuse texture complete |
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− | + | TBC |