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− | == Blue Sky Noise Mapping Tutorial [Part 1/ | + | == Blue Sky Noise Mapping Tutorial [Part 1/2] ''draft'' == |
-Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing | -Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing | ||
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-all free! (but not all foss) | -all free! (but not all foss) | ||
== Primer == | == Primer == | ||
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-Springmapedit aeonios version | -Springmapedit aeonios version | ||
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-JAVA | -JAVA | ||
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-Gimp 2.9 unstable | -Gimp 2.9 unstable | ||
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-terresculptor standard | -terresculptor standard | ||
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-blue texes/gimp .pats | -blue texes/gimp .pats | ||
− | -part 2 needs beherith DNTS pack, gimp dds plugin | + | -part 2 needs beherith DNTS pack, gimp dds plugin |
-you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file | -you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file | ||
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-'''set gimp to single core''' | -'''set gimp to single core''' | ||
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-menu tools/settings/dimensions check power-of-two +1 | -menu tools/settings/dimensions check power-of-two +1 | ||
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-menu file/new project/ pick 1025 | -menu file/new project/ pick 1025 | ||
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-export heightmap | -export heightmap | ||
− | - | + | -eyeball set altitude close to desired height ingame |
-extract 3 slope masks at (degrees) 0 - 27.5, 27.5 - 55, 55-90 | -extract 3 slope masks at (degrees) 0 - 27.5, 27.5 - 55, 55-90 | ||
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-optional 4th height mask for underwater, or snowy mountain caps | -optional 4th height mask for underwater, or snowy mountain caps | ||
− | -save at least 1 colorset | + | -save at least 1 colorset overlays, ensure auto-range colorset is checked |
-we are now ready to texture in GIMP | -we are now ready to texture in GIMP | ||
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-preferences / increase tile cache size to 5-6gb or so | -preferences / increase tile cache size to 5-6gb or so | ||
− | -create new image in gimp with correct diffuse texture dimensions [springmapsize x 64 x 8] | + | -create new image in gimp with correct diffuse texture dimensions [springmapsize x 64 x 8] |
-Image / Mode / set as RGB | -Image / Mode / set as RGB | ||
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-scale all layers to image size (cubic interpolation okay) | -scale all layers to image size (cubic interpolation okay) | ||
− | - | + | -right click each mask, add layer mask, greyscale copy of layer, then right click, uncheck "edit layer mask" for each layer |
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-paint bucket, fill whole selection, pattern, pick one of the brushwalker patterns. Use the tabbed dialogue in the lower right corner to filter patterns to only SpringMapping catagory. Do this for each mask layer, may take a while to fill each layer with tiles. | -paint bucket, fill whole selection, pattern, pick one of the brushwalker patterns. Use the tabbed dialogue in the lower right corner to filter patterns to only SpringMapping catagory. Do this for each mask layer, may take a while to fill each layer with tiles. | ||
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-scale layer to image size again, then set layer mode on the right as color[LCH]. Adjust transparency on this layer to change amount of colorizing | -scale layer to image size again, then set layer mode on the right as color[LCH]. Adjust transparency on this layer to change amount of colorizing | ||
− | -diffuse texture complete | + | -diffuse texture complete |
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− | + | TBC |