Editing User:MachiMouse
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This is my whiteboard page, for testing edits, etc. | This is my whiteboard page, for testing edits, etc. | ||
− | + | Page needed: Production command modifiers (add +5 units, insert unit to queue, etc) | |
+ | [[unit commands]] page: | ||
+ | *Move list of commands to bottom of page. | ||
+ | *add command modifiers to table | ||
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== Modifiers == | == Modifiers == | ||
− | Commands can have their behaviour modified using ALT and CTRL, | + | Commands can have their behaviour modified using ALT and CTRL, while using SHIFT and SPACE to queue commands. |
Note: most units will fire on enemies while moving, and will move and fire when stopped according to their chosen fire/move/AI [[Unit_states#Fire_State|state]]. Using attack move will cause units to use tAI when moving, instead of moving directly to a destination with normal move. | Note: most units will fire on enemies while moving, and will move and fire when stopped according to their chosen fire/move/AI [[Unit_states#Fire_State|state]]. Using attack move will cause units to use tAI when moving, instead of moving directly to a destination with normal move. | ||
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!style="width: 20%"|+CTRL+ALT | !style="width: 20%"|+CTRL+ALT | ||
|- | |- | ||
− | |Move | + | |Move<br/><img src=""/> |
|Move units to a point. | |Move units to a point. | ||
|Move units into a line. | |Move units into a line. | ||
Line 305: | Line 32: | ||
|Move to a point, using unit AI while moving. | |Move to a point, using unit AI while moving. | ||
|Same as move, using AI. | |Same as move, using AI. | ||
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|Same as move, using AI. | |Same as move, using AI. | ||
|Same as move, using AI. | |Same as move, using AI. | ||
Line 323: | Line 43: | ||
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|- | |- | ||
− | |Set Target( | + | |Set Target()<br/><img src=""/> |
− | |Target a unit or point, without moving. Fire | + | |Target a unit or point, without moving. Fire if in range. Fire normally if out of range. |
|Target the nearest enemy in the circle. | |Target the nearest enemy in the circle. | ||
|Target all enemies in the circle, splitting targets. | |Target all enemies in the circle, splitting targets. | ||
Line 338: | Line 58: | ||
|For circle formation: do not match guarding unit speeds/positions. | |For circle formation: do not match guarding unit speeds/positions. | ||
|- | |- | ||
− | |Repair | + | |Repair<br/><img src=""/> |
|Repair a live unit; Assist construction. | |Repair a live unit; Assist construction. | ||
|Area command. Applies the click command to valid targets in the area, as long as there are any. | |Area command. Applies the click command to valid targets in the area, as long as there are any. | ||
Line 345: | Line 65: | ||
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|- | |- | ||
− | |Mex | + | |Mex<br/><img src="" width="32" height="32"/> |
|Build a mex at given spot||Queue mexes across the area. | |Build a mex at given spot||Queue mexes across the area. | ||
|Surround each mex in the area with 4 solars. Works on already-built mexes. | |Surround each mex in the area with 4 solars. Works on already-built mexes. | ||
Line 352: | Line 72: | ||
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|- | |- | ||
− | |Reclaim | + | |Reclaim<br/><img src=""/> |
|Reclaim target (unit or feature). | |Reclaim target (unit or feature). | ||
|Reclaim features across the area. | |Reclaim features across the area. | ||
Line 359: | Line 79: | ||
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− | |Resurrect<br/><img src=" | + | |Resurrect<br/><img src=""/> |
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
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=== Factory production order modifiers === | === Factory production order modifiers === | ||
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