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− | == | + | == Design Notes == |
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=== Factories === | === Factories === | ||
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Bot factories share a few traits: | Bot factories share a few traits: | ||
− | * Can at least pass hilly terrain, | + | * Can at least pass hilly terrain, like hills, slower than vehicles, good turn rate. |
* More focused on a utility mechanic (see cloak, shield, jump, all-terrain, sinking). | * More focused on a utility mechanic (see cloak, shield, jump, all-terrain, sinking). | ||
* Has janky or nonexistent artillery. | * Has janky or nonexistent artillery. | ||
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Rover, Tank and Hover should be standard matchups on relatively large or flat maps. In this context: | Rover, Tank and Hover should be standard matchups on relatively large or flat maps. In this context: | ||
* Rover: Emphasises general speed in its mainline units, but has the slowest main raider. Light and efficient. | * Rover: Emphasises general speed in its mainline units, but has the slowest main raider. Light and efficient. | ||
− | * Tank: Emphasises escalation and assaults | + | * Tank: Emphasises escalation and assaults. |
− | * Hover: Emphasises glass | + | * Hover: Emphasises glass cannon and burst. A tenancy for precise energy weapons. |
− | Cloaky and Shield are cheap generalist factories. Their units are more efficient than vehicles, but are generally slower. | + | Cloaky and Shield are cheap generalist factories. Their units are more efficient than vehicles, but are generally slower. Comparitively: |
− | * Cloaky: Faster and prefers open areas due to direct fire weaponry. Glass cannon. Light units want to win by inflicting more losses than they take | + | * Cloaky: Faster and prefers open areas due to direct fire weaponry. Glass cannon. Light units want to win by inflicting more losses than they take. |
− | * Shield: Tankier and prefers hilly terrain due to indirect fire. Can escalate and assault. Wants to win through efficiency and attrition | + | * Shield: Tankier and prefers hilly terrain due to indirect fire. Can escalate and assault. Wants to win through efficiency and attrition. |
Spider and Jumpbot are more specialised bot factories. To do well they will likely need impassible terrain to exploit and a map that is not too large. | Spider and Jumpbot are more specialised bot factories. To do well they will likely need impassible terrain to exploit and a map that is not too large. | ||
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* Hover: Currently works this way since it doesn't interact much with the water. | * Hover: Currently works this way since it doesn't interact much with the water. | ||
* Amph: Needs work to be more viable on land maps. It does not need to be as viable as Hover because the specialised bot factories can take up some of the slack. | * Amph: Needs work to be more viable on land maps. It does not need to be as viable as Hover because the specialised bot factories can take up some of the slack. | ||
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== Factory Issues == | == Factory Issues == | ||
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=== Spider === | === Spider === | ||
* Venom is annoying to use and to fight because it depends on overlapping AoE successfully. It also self-damages your own Fleas. | * Venom is annoying to use and to fight because it depends on overlapping AoE successfully. It also self-damages your own Fleas. | ||
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=== Amphbot === | === Amphbot === |