Editing User:Aquanim/UnitTierList
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= Preface = | = Preface = | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | '''Conch''': On land it is slow and expensive. | + | '''Conch''': On land it is slow and expensive. When underwater it is absolutely goated, S+ tier, better than mex. |
'''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | '''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | ||
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<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver) | + | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver). |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | '''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. | + | '''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. |
+ | |||
+ | <span style="color:gold">'''C Tier'''</span> | ||
− | ''' | + | '''Strike''': Dies to Placeholder and Lance. |
− | ''' | + | '''Engineer''': Dies to Placeholder and Lance. |
= Raiders etc. = | = Raiders etc. = | ||
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'''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | '''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | ||
− | '''Dagger''': | + | <span style="color:gold">'''C Tier'''</span> |
+ | |||
+ | '''Dagger''': Good flex-AA and has good matchups against other raiders... but this just does not have the DPS to do a lot of raider jobs, and Hover suffers for it sometimes. | ||
− | + | '''Duck''': Just less efficient than the other bot raiders, unless there is water involved. | |
'''Blitz''': Pretty poor in low numbers outside the very early game. A big ball of these can be scary, but eventually they tend to run into something they can't stunlock and then they get mauled. | '''Blitz''': Pretty poor in low numbers outside the very early game. A big ball of these can be scary, but eventually they tend to run into something they can't stunlock and then they get mauled. | ||
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== Anti-raider / Escort == | == Anti-raider / Escort == | ||
− | '''Bolas''': <span style="color: | + | '''Bolas''': <span style="color:#44f">'''A Tier'''</span>. Descending towards B tier for me recently, but it's not there yet. Of the units in this role, retains most value against non-raiders. |
'''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | '''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | ||
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'''Rogue''': Really, really bad at defending itself. Decent DPS if it gets to do its thing. | '''Rogue''': Really, really bad at defending itself. Decent DPS if it gets to do its thing. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
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'''Dominatrix''': Overrated. You have to have a lot or they don't pose a meaningful threat, and even if you do have a lot they tend to die all at once. | '''Dominatrix''': Overrated. You have to have a lot or they don't pose a meaningful threat, and even if you do have a lot they tend to die all at once. | ||
+ | |||
+ | '''Bulkhead''': Fills a hole in Amph, but if you have access to any other factory it probably has a better option than this. | ||
= Riots = | = Riots = | ||
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'''Outlaw''': Does the job it is supposed to do for a shieldball. | '''Outlaw''': Does the job it is supposed to do for a shieldball. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
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'''Scallop''': This would probably be D tier if it wasn't in the same factory as Lobster. | '''Scallop''': This would probably be D tier if it wasn't in the same factory as Lobster. | ||
− | '''Claymore''': Occasionally solves problems for Hover on land | + | '''Claymore''': Occasionally solves problems for Hover on land. |
= Assaults = | = Assaults = | ||
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'''Thug''': Good at protecting other units that actually do something. | '''Thug''': Good at protecting other units that actually do something. | ||
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<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air | + | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air. |
'''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | '''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Hermit''', '''Ravager''': | + | '''Hermit''': Decent range I guess, but 1500 HP is just not a lot. |
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+ | '''Ravager''': Reasonably fast, but that's really its only redeeming feature. | ||
= Artillery = | = Artillery = | ||
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'''Badger''': Occasionally somebody makes this look really good. Most of the time it is the better-at-decloaking but worse-at-killing cousin of Firewalker. | '''Badger''': Occasionally somebody makes this look really good. Most of the time it is the better-at-decloaking but worse-at-killing cousin of Firewalker. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
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'''Tremor''': Make this when faced with bad terrain (typically terraform) or sometimes against mass shields. Otherwise not worth the metal. | '''Tremor''': Make this when faced with bad terrain (typically terraform) or sometimes against mass shields. Otherwise not worth the metal. | ||
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= Anti-Air (mobile and static) = | = Anti-Air (mobile and static) = | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its | + | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its DPS is just... really bad. |
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+ | '''Hacksaw''': Once in a blue moon you need this. You don't enjoy needing it. But you make one anyway. Even at this thing's one job it is often worse than Newton. | ||
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+ | = Anti-Heavy = | ||
− | ''' | + | <span style="color:#90f">'''S Tier'''</span> |
− | + | '''Widow''': Unmatched impact for cost. | |
<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | ''' | + | '''Racketeer''': The safest but lowest-impact unit on the anti-heavy list. |
− | ''' | + | '''Scorpion''': This unit is NOT an assault. This unit is NOT a raider. Stop using it like one. Quite poor at defending itself if caught out of position, so don't let that happen. |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | ''' | + | '''Gnat''': Niche, but if your opponent slacks on AA to protect their strider this is the punishment. Also has some early game uses. |
− | ''' | + | '''Ultimatum''': I can't get this to connect reliably, but when it does... |
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | ''' | + | '''Skuttle''': Incredibly unreliable. I would only build this in desperation. |
= Tactical Missiles = | = Tactical Missiles = | ||
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'''Quake''': You'll know when you need this. Otherwise quite useless. | '''Quake''': You'll know when you need this. Otherwise quite useless. | ||
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