Editing User:Aquanim/UnitTierList
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= Preface = | = Preface = | ||
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<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver) | + | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver). |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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'''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. The free drone is quite handy, use set-target to tell it where to go and scout. | '''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. The free drone is quite handy, use set-target to tell it where to go and scout. | ||
− | ''' | + | <span style="color:gold">'''C Tier'''</span> |
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+ | '''Strike''': Dies to Placeholder and Lance. | ||
− | ''' | + | '''Engineer''': Dies to Placeholder and Lance. |
= Raiders etc. = | = Raiders etc. = | ||
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'''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | '''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | ''' | + | '''Dagger''': Good flex-AA and has good matchups against other raiders... but this just does not have the DPS to do a lot of raider jobs, and Hover suffers for it sometimes. |
− | + | '''Duck''': Just less efficient than the other bot raiders, unless there is water involved. | |
− | ''' | + | '''Blitz''': Pretty poor in low numbers outside the very early game. A big ball of these can be scary, but eventually they tend to run into something they can't stunlock and then they get mauled. |
== Anti-raider / Escort == | == Anti-raider / Escort == | ||
− | '''Bolas''': <span style="color: | + | '''Bolas''': <span style="color:#44f">'''A Tier'''</span>. Descending towards B tier for me recently, but it's not there yet. Of the units in this role, retains most value against non-raiders. |
'''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | '''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | ||
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'''Thug''': Good at protecting other units that actually do something. | '''Thug''': Good at protecting other units that actually do something. | ||
− | '''Jugglenaut''': Needs to be controlled carefully | + | '''Jugglenaut''': Stocks definitely rising with Odin in the game. Needs to be controlled carefully. |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Hermit''', '''Ravager''': | + | '''Hermit''': Decent range I guess, but 1500 HP is just not a lot. (Update for 1.11.11.1: might move up to C tier, we'll see.) |
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+ | '''Ravager''': Reasonably fast, and in theory it has good stats for its cost, but 2000 HP is a really lousy weight class against a lot of stuff. | ||
= Artillery = | = Artillery = | ||
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'''Likho''': There are very few things this is not good against. | '''Likho''': There are very few things this is not good against. | ||
− | '''Owl''': Knowledge is power, and Owl | + | '''Owl''': Knowledge is power, and Owl both gives you a lot of information and denies it to the enemy. |
− | ''' | + | <span style="color:#44f">'''A Tier'''</span> |
− | + | '''Thunderbird''': I want to put this in S tier really badly, but it just doesn't connect as often as it used to. Of course, if the stars align this can still end a game in five seconds flat at a premium price. | |
− | ''' | + | '''Raven''': Not the game-defining unit it once was, but there is nothing wrong with the Raven of today. Does the job it is designed to do. |
− | ''' | + | '''Odin''': (Speculative rating as of 1.11.11.1) Looks kind of cancerous in large teams. Probably hard to justify over Likho in small teams. |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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'''Raptor''': I genuinely think this is OK, if your job is to fight Swifts and gunships with help rather than chasing down bombers. I would always have some Swifts though. | '''Raptor''': I genuinely think this is OK, if your job is to fight Swifts and gunships with help rather than chasing down bombers. I would always have some Swifts though. | ||
− | '''Magpie''': Good against a range of likely early game targets, considerably weaker later. Probably best on high-wind maps to offset the large rearm cost. | + | '''Magpie''': (Speculative rating as of 1.11.11.1) Good against a range of likely early game targets, considerably weaker later. Probably best on high-wind maps to offset the large rearm cost. |
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+ | <span style="color:gold">'''C Tier'''</span> | ||
− | ''' | + | '''Phoenix''': (Updated for 1.11.11.1) Still probably the most niche bomber, but has potential to move up a tier or two now. |
<span style="color:#666">'''Unclassifiable'''</span> | <span style="color:#666">'''Unclassifiable'''</span> | ||
− | '''Sparrow''': | + | '''Sparrow''': If your team has an air factory, you're much better off begging for an Owl, but sometimes you have to make do. |
= Gunships = | = Gunships = | ||
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<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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+ | '''Nimbus''': I don't know that the meta is doing this any favours at present, but it's still decent at putting on pressure. | ||
'''Trident''': Really quite good against planes, Swift in particular. | '''Trident''': Really quite good against planes, Swift in particular. | ||
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'''Gnat''': Niche, but if your opponent slacks on AA to protect their strider this is the punishment. Also has some early game uses. | '''Gnat''': Niche, but if your opponent slacks on AA to protect their strider this is the punishment. Also has some early game uses. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
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'''Locust''': Doesn't seem very good at the moment, but maybe it's just unpopular. I could never get this to work even when it was objectively strong, so how should I know? | '''Locust''': Doesn't seem very good at the moment, but maybe it's just unpopular. I could never get this to work even when it was objectively strong, so how should I know? | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Krow''': | + | '''Blastwing''': Has an awful tendency to blow up before it does the job it is supposed to do. |
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+ | <span style="color:brown">'''F Tier'''</span> | ||
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+ | '''Krow''': (Updated for 1.11.11.1) This flying metal donation is still so bad that nothing else deserves to be in F tier alongside it. A hard counter to any hopes of winning games of Zero-K. | ||
= Anti-Air (mobile and static) = | = Anti-Air (mobile and static) = | ||
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'''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its effective damage is just... really bad. | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its effective damage is just... really bad. | ||
− | '''Hacksaw''': | + | '''Hacksaw''': Once in a blue moon you need this. You don't enjoy needing it. But you make one anyway. Even at Hacksaw's one job it is often worse than Newton once you have an army to kill the trapped unit. |
= Other Static Defences = | = Other Static Defences = | ||
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'''Detriment''': On the one hand, there might be less to threaten this at sea. On the other hand, sea maps tend to lend themselves to superweapons that outscale Detri. Seems like a wash to me. | '''Detriment''': On the one hand, there might be less to threaten this at sea. On the other hand, sea maps tend to lend themselves to superweapons that outscale Detri. Seems like a wash to me. | ||
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