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= Preface = | = Preface = | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | '''Conch''': On land it is slow and expensive. | + | '''Conch''': On land it is slow and expensive. When underwater it is absolutely goated, S+ tier, better than mex. |
'''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | '''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | ||
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<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver) | + | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver). |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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'''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. The free drone is quite handy, use set-target to tell it where to go and scout. | '''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. The free drone is quite handy, use set-target to tell it where to go and scout. | ||
− | ''' | + | <span style="color:gold">'''C Tier'''</span> |
− | '''Strike''': Dies to Placeholder and Lance. | + | '''Strike''': Dies to Placeholder and Lance. |
+ | |||
+ | '''Engineer''': Dies to Placeholder and Lance. | ||
= Raiders etc. = | = Raiders etc. = | ||
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'''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | '''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | ''' | + | '''Dagger''': Good flex-AA and has good matchups against other raiders... but this just does not have the DPS to do a lot of raider jobs, and Hover suffers for it sometimes. |
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'''Duck''': Just less efficient than the other bot raiders, unless there is water involved. | '''Duck''': Just less efficient than the other bot raiders, unless there is water involved. | ||
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+ | '''Blitz''': Pretty poor in low numbers outside the very early game. A big ball of these can be scary, but eventually they tend to run into something they can't stunlock and then they get mauled. | ||
== Anti-raider / Escort == | == Anti-raider / Escort == | ||
− | '''Bolas''': <span style="color: | + | '''Bolas''': <span style="color:#44f">'''A Tier'''</span>. Descending towards B tier for me recently, but it's not there yet. Of the units in this role, retains most value against non-raiders. |
'''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | '''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | ||
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'''Thug''': Good at protecting other units that actually do something. | '''Thug''': Good at protecting other units that actually do something. | ||
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<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air | + | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air. |
'''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | '''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Hermit''', '''Ravager''': | + | '''Hermit''': Decent range I guess, but 1500 HP is just not a lot. |
+ | |||
+ | '''Ravager''': Reasonably fast, but that's really its only redeeming feature. | ||
= Artillery = | = Artillery = | ||
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'''Tremor''': Make this when faced with bad terrain (typically terraform) or sometimes against mass shields. Otherwise not worth the metal. | '''Tremor''': Make this when faced with bad terrain (typically terraform) or sometimes against mass shields. Otherwise not worth the metal. | ||
+ | |||
+ | = Anti-Air (mobile and static) = | ||
+ | |||
+ | <span style="color:#44f">'''A Tier'''</span> | ||
+ | |||
+ | '''Angler''': The best anti-bomber AA at anything like its price point. | ||
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+ | '''Razor''': Single-handedly makes Gunship a bad factory. | ||
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+ | <span style="color:lightblue">'''B Tier'''</span> | ||
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+ | '''Ettin''': A tier if you need its area of effect attack. C tier if you don't. | ||
+ | |||
+ | '''Crasher, Tarantula, Vandal''': All quite serviceable missile-based AA. You need a really gigantic blob of Vandal which can be awkward. | ||
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+ | '''Toad''': In any other factory this would get built a lot more, but in Jumpfac it competes with Moderator and Jugglenaut. | ||
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+ | '''Artemis''': This shuts out enemy air in a way no other AA does... but it is an expensive, flimsy target. | ||
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+ | '''Chainsaw''': An unexciting compromise between cost and impact. It's okay. | ||
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+ | <span style="color:gold">'''C Tier'''</span> | ||
+ | |||
+ | '''Thresher''': Static, unarmoured and short range is a pretty bad combination. Ettin is almost always better. | ||
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+ | '''Flail''': Below average, but not awful. | ||
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+ | <span style="color:orange">'''D Tier'''</span> | ||
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+ | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its effective damage is just... really bad. | ||
+ | |||
+ | '''Hacksaw''': Once in a blue moon you need this. You don't enjoy needing it. But you make one anyway. Even at this thing's one job it is often worse than Newton. | ||
= Anti-Heavy and Bombs = | = Anti-Heavy and Bombs = | ||
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'''Djinn''': I get far more use out of this in a logistics role than its sneak attack applications, but either way this is quite useful once you can afford the price. | '''Djinn''': I get far more use out of this in a logistics role than its sneak attack applications, but either way this is quite useful once you can afford the price. | ||
− | '''Charon''': | + | '''Charon''': |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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'''Likho''': There are very few things this is not good against. | '''Likho''': There are very few things this is not good against. | ||
− | '''Owl''': Knowledge is power, and Owl | + | '''Owl''': Knowledge is power, and Owl both gives you a lot of information and denies it to the enemy. |
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<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | ''' | + | '''Thunderbird''': I want to put this in S tier really badly, but it just doesn't connect as often as it used to. Of course, if everything goes right this can still end a game in five seconds flat. |
− | ''' | + | '''Raven''': Not the game-defining unit it once was, but there is nothing wrong with the Raven of today. Does the job it is designed to do. |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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'''Raptor''': I genuinely think this is OK, if your job is to fight Swifts and gunships with help rather than chasing down bombers. I would always have some Swifts though. | '''Raptor''': I genuinely think this is OK, if your job is to fight Swifts and gunships with help rather than chasing down bombers. I would always have some Swifts though. | ||
− | ''' | + | <span style="color:gold">'''C Tier'''</span> |
− | ''' | + | '''Phoenix''': Sometimes in the early game one or two of these are indicated against certain threats. Don't make these lategame, just find a way to get the job done with Raven or Likho instead. |
<span style="color:#666">'''Unclassifiable'''</span> | <span style="color:#666">'''Unclassifiable'''</span> | ||
− | '''Sparrow''': | + | '''Sparrow''': If your team has an air factory, you're much better off begging for an Owl, but sometimes you have to make do. |
= Gunships = | = Gunships = | ||
<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
+ | |||
+ | '''Nimbus''': I don't know that the meta is doing this any favours at present, but it's still decent at putting on pressure. | ||
'''Revenant''': I'm not terribly good with this, but it is getting popular as of late. | '''Revenant''': I'm not terribly good with this, but it is getting popular as of late. | ||
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'''Gnat''': Niche, but if your opponent slacks on AA to protect their strider this is the punishment. Also has some early game uses. | '''Gnat''': Niche, but if your opponent slacks on AA to protect their strider this is the punishment. Also has some early game uses. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
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'''Locust''': Doesn't seem very good at the moment, but maybe it's just unpopular. I could never get this to work even when it was objectively strong, so how should I know? | '''Locust''': Doesn't seem very good at the moment, but maybe it's just unpopular. I could never get this to work even when it was objectively strong, so how should I know? | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | ''' | + | '''Blastwing''': Has an awful tendency to blow up before it does the job it is supposed to do. |
− | + | <span style="color:brown">'''F Tier'''</span> | |
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− | <span style="color: | ||
− | ''' | + | '''Krow''': This flying metal donation is so bad that nothing else deserves to be in F tier alongside it. |
= Tactical Missiles = | = Tactical Missiles = | ||
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<span style="color:#90f">'''S Tier'''</span> | <span style="color:#90f">'''S Tier'''</span> | ||
− | '''Trinity''': At worst, forces single points of failure on your opponent. At | + | '''Trinity''': At worst, forces single points of failure on your opponent. At best, ends the game on the spot. |
<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
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'''Disco Rave Party''': I am told this is terrible now. Not sure I 100 percent buy that, but I guess I will defer to the experience of people who actually make superweapons. If it's good anywhere it is when it won't have to traverse its turret much. | '''Disco Rave Party''': I am told this is terrible now. Not sure I 100 percent buy that, but I guess I will defer to the experience of people who actually make superweapons. If it's good anywhere it is when it won't have to traverse its turret much. | ||
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