Editing User:Aquanim/UnitTierList
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= Preface = | = Preface = | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | '''Conch''': On land it is slow and expensive. | + | '''Conch''': On land it is slow and expensive. When underwater it is absolutely goated, S+ tier, better than mex. |
'''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | '''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | ||
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<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver) | + | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver). |
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
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'''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. The free drone is quite handy, use set-target to tell it where to go and scout. | '''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. The free drone is quite handy, use set-target to tell it where to go and scout. | ||
− | ''' | + | <span style="color:gold">'''C Tier'''</span> |
+ | |||
+ | '''Strike''': Dies to Placeholder and Lance. | ||
− | ''' | + | '''Engineer''': Dies to Placeholder and Lance. |
= Raiders etc. = | = Raiders etc. = | ||
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'''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | '''Scythe''': I also have a skill issue with this unit. At its best this is maddening. At its worst you are just punting metal. YMMV. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | ''' | + | '''Dagger''': Good flex-AA and has good matchups against other raiders... but this just does not have the DPS to do a lot of raider jobs, and Hover suffers for it sometimes. |
− | + | '''Duck''': Just less efficient than the other bot raiders, unless there is water involved. | |
− | ''' | + | '''Blitz''': Pretty poor in low numbers outside the very early game. A big ball of these can be scary, but eventually they tend to run into something they can't stunlock and then they get mauled. |
== Anti-raider / Escort == | == Anti-raider / Escort == | ||
− | '''Bolas''': <span style="color: | + | '''Bolas''': <span style="color:#44f">'''A Tier'''</span>. Descending towards B tier for me recently, but it's not there yet. Of the units in this role, retains most value against non-raiders. |
'''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | '''Venom, Archer''': <span style="color:lightblue">'''B Tier'''</span>. Decent, but loses a lot of value when the other team is no longer making many raiders. | ||
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'''Thug''': Good at protecting other units that actually do something. | '''Thug''': Good at protecting other units that actually do something. | ||
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<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air | + | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air. |
'''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | '''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Hermit''', '''Ravager''': | + | '''Hermit''': Decent range I guess, but 1500 HP is just not a lot. |
+ | |||
+ | '''Ravager''': Reasonably fast, but that's really its only redeeming feature. | ||
= Artillery = | = Artillery = | ||
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'''Tremor''': Make this when faced with bad terrain (typically terraform) or sometimes against mass shields. Otherwise not worth the metal. | '''Tremor''': Make this when faced with bad terrain (typically terraform) or sometimes against mass shields. Otherwise not worth the metal. | ||
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= Anti-Air (mobile and static) = | = Anti-Air (mobile and static) = | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its | + | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its DPS is just... really bad. |
+ | |||
+ | '''Hacksaw''': Once in a blue moon you need this. You don't enjoy needing it. But you make one anyway. Even at this thing's one job it is often worse than Newton. | ||
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+ | = Anti-Heavy and Bombs = | ||
+ | |||
+ | <span style="color:#90f">'''S Tier'''</span> | ||
− | ''' | + | '''Widow''': Unmatched impact for cost. |
− | + | '''Snitch''': Combined with areacloak this solves an awful lot of difficult problems. Even without a cloak you can sometimes get these to connect for big damage, if you're wily enough. | |
<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | ''' | + | '''Imp''': Arguably better than Snitch in the early game; the spider movetype is more useful and you can hide one under a commander. Late game you would prefer to be killing things though. |
+ | |||
+ | '''Limpet''': Suffers from being in a slow and unpopular factory, but this can turn the tide of a midgame fight. | ||
− | ''' | + | '''Racketeer''': The safest but lowest-impact unit on the anti-heavy list. |
+ | |||
+ | '''Scorpion''': This unit is NOT an assault. This unit is NOT a raider. Stop using it like one. Quite poor at defending itself if caught out of position, so don't let that happen. | ||
<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | ''' | + | '''Gnat''': Niche, but if your opponent slacks on AA to protect their strider this is the punishment. Also has some early game uses. |
− | ''' | + | '''Ultimatum''': I can't get this to connect reliably, but when it does... |
− | ''' | + | <span style="color:orange">'''D Tier'''</span> |
− | ''' | + | '''Skuttle''': Incredibly unreliable. I would only build this in desperation. |
− | + | = Support and Utility = | |
− | ''' | + | <span style="color:#90f">'''S Tier'''</span> |
− | ''' | + | '''Lobster''': From rescuing stunned units to facilitating an assault to throwing enemies in lava, the utility is endless. |
− | <span style="color: | + | <span style="color:#44f">'''A Tier'''</span> |
− | ''' | + | '''Iris, Aspis''': Maybe these should be S tier, but I do sometimes find that these give you a false sense of security. |
+ | |||
+ | '''Placeholder''': Potentially completely broken, but its range and HP are poor enough that something generally manages to kill it. | ||
+ | |||
+ | '''Djinn''': I get far more use out of this in a logistics role than its sneak attack applications, but either way this is quite useful once you can afford the price. | ||
= Tactical Missiles = | = Tactical Missiles = | ||
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<span style="color:#90f">'''S Tier'''</span> | <span style="color:#90f">'''S Tier'''</span> | ||
− | '''Trinity''': At worst, forces single points of failure on your opponent. At | + | '''Trinity''': At worst, forces single points of failure on your opponent. At best, ends the game on the spot. Incredible. |
<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
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'''Bertha''': Does not end games. Can be okay on maps I do not choose to play. | '''Bertha''': Does not end games. Can be okay on maps I do not choose to play. | ||
− | '''Detriment''': Giving this the benefit of the doubt. On the rare occasions a Detriment is in competent hands it can look pretty decent. Nevertheless, you are sinking an awful lot of metal into something that goes into enemy territory. | + | '''Detriment''': Giving this the benefit of the doubt. On the rare occasions a Detriment is in competent hands it can look pretty decent. Nevertheless, you are still sinking an awful lot of metal into something that goes into enemy territory. |
<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
'''Disco Rave Party''': I am told this is terrible now. Not sure I 100 percent buy that, but I guess I will defer to the experience of people who actually make superweapons. If it's good anywhere it is when it won't have to traverse its turret much. | '''Disco Rave Party''': I am told this is terrible now. Not sure I 100 percent buy that, but I guess I will defer to the experience of people who actually make superweapons. If it's good anywhere it is when it won't have to traverse its turret much. | ||
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<span style="color:brown">'''F Tier'''</span> | <span style="color:brown">'''F Tier'''</span> | ||
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<span style="color:#666">'''Unclassifiable'''</span> | <span style="color:#666">'''Unclassifiable'''</span> | ||
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