Editing User:Aquanim/UnitTierList
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= Preface = | = Preface = | ||
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'''Convict''': Borderline S tier. Basically a combat unit in its own right, between supporting Felon and protecting its own turrets. | '''Convict''': Borderline S tier. Basically a combat unit in its own right, between supporting Felon and protecting its own turrets. | ||
− | '''Welder''': | + | '''Welder''': Strong at all stages, although the cost is a little annoying early game. |
'''Constable''': Very good early game constructor. Fragile and inefficient in late game. | '''Constable''': Very good early game constructor. Fragile and inefficient in late game. | ||
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | '''Conch''': On land it is slow and expensive. | + | '''Conch''': On land it is slow and expensive. When underwater it is absolutely goated, S+ tier. |
'''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | '''Wasp''': Useless as a combat constructor, but decent at expanding if it doesn't die to Swift. | ||
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<span style="color:#44f">'''A Tier'''</span> | <span style="color:#44f">'''A Tier'''</span> | ||
− | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver) | + | '''Recon''': Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver). |
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<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | ''' | + | '''Guardian''': Dies to Placeholder, but at least it has HP so it's less likely to die to Lance. |
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<span style="color:gold">'''C Tier'''</span> | <span style="color:gold">'''C Tier'''</span> | ||
− | ''' | + | '''Strike''': Dies to Placeholder and Lance. |
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− | ''' | + | '''Engineer''': Dies to Placeholder and Lance. |
= Skirmishers and Fire Support = | = Skirmishers and Fire Support = | ||
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'''Bulkhead''': Fills a hole in Amph, but if you have access to any other factory it probably has a better option than this. | '''Bulkhead''': Fills a hole in Amph, but if you have access to any other factory it probably has a better option than this. | ||
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= Assaults = | = Assaults = | ||
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'''Thug''': Good at protecting other units that actually do something. | '''Thug''': Good at protecting other units that actually do something. | ||
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<span style="color:lightblue">'''B Tier'''</span> | <span style="color:lightblue">'''B Tier'''</span> | ||
− | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air | + | '''Halberd''': This is fine. Not amazing. But fine. Can spot for Lance if you don't have air. |
'''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | '''Jack''': In the right situation it's incredible. Otherwise it chases things and makes sad melee noises. | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Hermit''', | + | '''Hermit''': Decent range I guess, but 1500 HP is just not a lot. |
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− | ''' | + | '''Ravager''': Reasonably fast, but that's really its only redeeming feature. |
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= Anti-Air (mobile and static) = | = Anti-Air (mobile and static) = | ||
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<span style="color:orange">'''D Tier'''</span> | <span style="color:orange">'''D Tier'''</span> | ||
− | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but | + | '''Gremlin''': This disappoints me every time I build it. You get to scout and ambush with it, but its DPS is just... really bad. |
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− | ''' | + | '''Hacksaw''': Once in a blue moon you need this. You don't enjoy needing it. But you make one anyway. Even at this thing's one job it is often worse than Newton. |