Editing User:Aquanim/DraftCommandersOmni4
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
= Level Structure = | = Level Structure = | ||
− | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is | + | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is 6. |
− | + | At each level, choose three modules or module upgrades. Cannot choose/upgrade a particular module more than once in the same level. | |
− | |||
− | |||
− | |||
− | |||
− | |||
= Weapon Modules = | = Weapon Modules = | ||
Line 66: | Line 57: | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
− | |||
! Damage | ! Damage | ||
! Range | ! Range | ||
Line 75: | Line 65: | ||
! Upgrade Option 3 | ! Upgrade Option 3 | ||
|- | |- | ||
− | ! Multistunner | + | ! Multistunner |
| || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | | || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | ||
|- | |- | ||
− | ! Sunburst Cannon/Dgun | + | ! Sunburst Cannon/Dgun |
| ★★★★ || ★ || || || -Reload || +Damage || +Range | | ★★★★ || ★ || || || -Reload || +Damage || +Range | ||
|- | |- | ||
− | + | ! SLAM | |
− | |||
− | |||
− | ! SLAM | ||
| ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | | ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | ||
|- | |- | ||
− | ! Cluster Bomb | + | ! Cluster Bomb |
| ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | | ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | ||
|- | |- | ||
− | ! Concussion Shell | + | ! Concussion Shell |
| ★★ || ★★★ || || || -Reload || +Damage || +Charges | | ★★ || ★★★ || || || -Reload || +Damage || +Charges | ||
|- | |- | ||
− | ! Hellfire Grenade | + | ! Hellfire Grenade |
| ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | | ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | ||
|- | |- | ||
− | ! Terrabomb | + | ! Terrabomb |
| ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | | ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | ||
|} | |} | ||
Line 116: | Line 103: | ||
Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | ||
* upgrade Drone Director to control more drones or have more vision/radar | * upgrade Drone Director to control more drones or have more vision/radar | ||
− | * upgrade Ablative Armor to High Density Plating or | + | * upgrade Ablative Armor to High Density Plating or Photovoltaic Plating |
− | * upgrade High Power Servos | + | * upgrade High Power Servos to Spider Legs or Tank Chassis |
* add a new module | * add a new module | ||
* add a new module | * add a new module | ||
− | |||
− | |||
− | |||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Line 138: | Line 122: | ||
| Superjump (+range) | | Superjump (+range) | ||
| ++Range OR -cooldown | | ++Range OR -cooldown | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
Line 164: | Line 134: | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
| ++HP OR +HP, +HP/s | | ++HP OR +HP, +HP/s | ||
− | | | + | | Photovoltaic Plating (+HP, +E/s) |
− | | | + | | +HP, +E/s OR +HP, +HP/s |
|- | |- | ||
! High Power Servos | ! High Power Servos | ||
Line 172: | Line 142: | ||
| Spider Legs (all-terrain) OR +Speed | | Spider Legs (all-terrain) OR +Speed | ||
| Buoyancy Tanks | | Buoyancy Tanks | ||
− | | | + | | Hovertank Chassis (hover pathing) OR +Speed |
+ | |- | ||
+ | ! CarRepairer's Nanolathe | ||
+ | | +BP, +Brange | ||
+ | | Lazarus Device (+BP, Rez) | ||
+ | | +BP | ||
+ | | Lathe Overclock (+BP, burst BP ability) | ||
+ | | +BP | ||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
Line 179: | Line 156: | ||
| +HP, +HP/s OR ++HP/s | | +HP, +HP/s OR ++HP/s | ||
| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
− | | | + | | +HP/s, lower Reboot cd OR ++HP/s |
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
| Place Vanguard module in separate structure | | Place Vanguard module in separate structure | ||
| Personal Cloak | | Personal Cloak | ||
− | | Area Cloak | + | | Area Cloak |
| Personal Shield | | Personal Shield | ||
− | | Area Shield | + | | Area Shield |
|} | |} | ||
+ | |||
+ | = UI Mockup = | ||
+ | |||
+ | Alternatively have modules chosen in a UI like the current system, but some window like this is probably good to see "what is the current status of my com". | ||
+ | |||
+ | Level 2: Lightning Gun, Sensor Suite, Ablative Armor | ||
+ | Level 3: +EMP damage, Drone Director, High Power Servos | ||
+ | Currently choosing Level 4: Sunburst Cannon, Jumpjets, Drone Director + | ||
+ | |||
+ | [[File:Aqua_commpanel2.png]] |