Editing User:Aquanim/DraftCommandersOmni4
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= Level Structure = | = Level Structure = | ||
− | Commanders start at level 1 with their default weapon | + | Commanders start at level 1 with their default weapon and the Vanguard economy module. Maximum level is 7. |
− | + | At each level, choose one <span style="color: #f44">Weapon Module</span> to add or upgrade and two <span style="color: #bbf">System Module</span>s to add or upgrade. | |
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= Weapon Modules = | = Weapon Modules = | ||
Weapon upgrades are *not* mutually exclusive. (Optional: Choose at most 2 upgrades per weapon.) | Weapon upgrades are *not* mutually exclusive. (Optional: Choose at most 2 upgrades per weapon.) | ||
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== Primary Weapons == | == Primary Weapons == | ||
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! Riot Cannon | ! Riot Cannon | ||
− | | ★★ || ★★ || ★★ || || + | + | | ★★ || ★★ || ★★ || || +AoE || +Damage || +Fire |
|- | |- | ||
! Heavy Machine Gun | ! Heavy Machine Gun | ||
− | | ★★★ || ★★ || ★ | + | | ★★★ || ★★ || ★ || +Damage || +Range || +Slow |
|- | |- | ||
! Lightning Gun | ! Lightning Gun | ||
− | | ★★ || ★★ || || ★★ (EMP) || + | + | | ★★ || ★★ || || ★★ (EMP) || +EMP || +Damage || Cone Conversion |
|- | |- | ||
! Rocket Launcher | ! Rocket Launcher | ||
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== Secondary Weapons == | == Secondary Weapons == | ||
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{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
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! Damage | ! Damage | ||
! Range | ! Range | ||
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! Upgrade Option 3 | ! Upgrade Option 3 | ||
|- | |- | ||
− | ! Multistunner | + | ! Multistunner |
| || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | | || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | ||
|- | |- | ||
− | ! Sunburst Cannon/Dgun | + | ! Sunburst Cannon/Dgun |
| ★★★★ || ★ || || || -Reload || +Damage || +Range | | ★★★★ || ★ || || || -Reload || +Damage || +Range | ||
|- | |- | ||
− | + | ! SLAM | |
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− | ! SLAM | ||
| ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | | ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | ||
|- | |- | ||
− | ! Cluster Bomb | + | ! Cluster Bomb |
| ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | | ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | ||
|- | |- | ||
− | ! Concussion Shell | + | ! Concussion Shell |
| ★★ || ★★★ || || || -Reload || +Damage || +Charges | | ★★ || ★★★ || || || -Reload || +Damage || +Charges | ||
|- | |- | ||
− | ! Hellfire Grenade | + | ! Hellfire Grenade |
| ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | | ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | ||
|- | |- | ||
− | ! Terrabomb | + | ! Terrabomb |
| ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | | ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | ||
|} | |} | ||
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= System Modules = | = System Modules = | ||
− | + | Each System Module may be upgraded once, so the upgrade options are either/or. (Optional: Add further upgrades to some/all modules like Area Cloak/Shield, further +HP to Ablative group, etc.) | |
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{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
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! Description | ! Description | ||
! Upgrade Option 1 | ! Upgrade Option 1 | ||
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! Upgrade Option 2 | ! Upgrade Option 2 | ||
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|- | |- | ||
! Jumpjets | ! Jumpjets | ||
− | | Jump like Recon com, longer cd | + | | Jump like Recon com, longer cd? |
| Impact Distributor (damage on landing) | | Impact Distributor (damage on landing) | ||
− | | | + | | ??? |
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|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
− | | Increase vision and radar range. | + | | Increase vision, sonar and radar range. |
| Area Jammer | | Area Jammer | ||
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| Drone Director (several drones) | | Drone Director (several drones) | ||
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|- | |- | ||
! Ablative Armor | ! Ablative Armor | ||
| +HP | | +HP | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
− | | | + | | Photovoltaic Plating (+HP, +E/s) |
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|- | |- | ||
! High Power Servos | ! High Power Servos | ||
| +Speed | | +Speed | ||
− | + | | Spider Legs (all-terrain) | |
− | | Spider Legs (all-terrain) | + | | Tank Chassis (+HP, +Speed, flat only) |
− | | | + | |- |
− | | | + | ! CarRepairer's Nanolathe |
+ | | +BP | ||
+ | | Lazarus Device (+BP, Rez) | ||
+ | | Lathe Overclock (+BP, burst BP ability) | ||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
| +HP/s | | +HP/s | ||
| Nanite Sheath (+HP, +HP/s) | | Nanite Sheath (+HP, +HP/s) | ||
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| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
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|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
| Place Vanguard module in separate structure | | Place Vanguard module in separate structure | ||
| Personal Cloak | | Personal Cloak | ||
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| Personal Shield | | Personal Shield | ||
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|} | |} |