Editing User:Aquanim/DraftCommandersOmni3

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<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
  
<span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules/three in one path cannot be taken before level 5 com?)
+
<span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules cannot be taken before level 5 com?)
  
 
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected
 
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected
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! Area Cloaker
 
! Area Cloaker
 
| Requires Personal Cloaker. Incompatible with Shields.
 
| Requires Personal Cloaker. Incompatible with Shields.
 +
|-
 +
! Impact Distributor
 +
| Requires Jumpjets. Damage on impact.
 
|}
 
|}
  
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OR
 
OR
  
At most three-four options can be taken on any one path. (Implied by the alternative structure.)
+
At most three options can be taken on any one path. (Makes the optional Mobility 'tree' fit in better.)
  
 
OR  
 
OR  
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(A) +++BP
 
(A) +++BP
  
== Alternative ==
+
== Alternative (replacing Combat Module Path) ==
 
 
=== Combat Module Path ===
 
 
 
+HP > +HP > ++HP
 
 
 
+Regen > +Regen > ++Regen
 
 
 
+Damage > +Damage > ++Damage
 
  
 
=== Mobility Movement Path ===
 
=== Mobility Movement Path ===
  
Jump >>> Impact Distributor
+
Jump can be taken at any time.
  
At most one of {Spider legs, Tank legs}
+
Level 1:
 
 
Buoyancy
 
 
 
Speed >>> More speed
 
 
 
=== Economy Module Path ===
 
 
 
+BP > +BP, +Brange > +++BP
 
 
 
Storage > +M/s
 
 
 
Radar
 
  
(Lazarus as offshoot or subsystem)
+
+ Speed

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