Editing User:Aquanim/DraftCommandersOmni3

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
  
<span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules/three in one path cannot be taken before level 5 com?)
+
<span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules cannot be taken before level 5 com?)
  
 
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected
 
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected
Line 148: Line 148:
 
! Area Cloaker
 
! Area Cloaker
 
| Requires Personal Cloaker. Incompatible with Shields.
 
| Requires Personal Cloaker. Incompatible with Shields.
 +
|-
 +
! Impact Distributor
 +
| Requires Jumpjets. Damage on impact.
 
|}
 
|}
  
Line 156: Line 159:
 
= Modules =
 
= Modules =
  
Alternatives:
+
Either any module from the next level is selectable or there is some kind of tree arrangement.
 
 
One option can be taken on each path at levels 1, 2 and 3.
 
 
 
OR
 
 
 
At most three-four options can be taken on any one path. (Implied by the alternative structure.)
 
 
 
OR
 
 
 
Unlimited. (Not recommended.)
 
  
 
== Armour Module Path ==
 
== Armour Module Path ==
Line 180: Line 173:
 
(A) ++HP
 
(A) ++HP
  
(B) +HP, +Regen
+
(B) ++Regen
  
 
Level 3:
 
Level 3:
Line 233: Line 226:
  
 
(A) +++BP
 
(A) +++BP
 
== Alternative ==
 
 
=== Combat Module Path ===
 
 
+HP > +HP > ++HP
 
 
+Regen > +Regen > ++Regen
 
 
+Damage > +Damage > ++Damage
 
 
=== Mobility Movement Path ===
 
 
Jump >>> Impact Distributor
 
 
At most one of {Spider legs, Tank legs}
 
 
Buoyancy
 
 
Speed >>> More speed
 
 
=== Economy Module Path ===
 
 
+BP > +BP, +Brange > +++BP
 
 
Storage > +M/s
 
 
Radar
 
 
(Lazarus as offshoot or subsystem)
 

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)