Editing User:Aquanim/DraftCommandersOmni3
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Latest revision | Your text | ||
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<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot | <span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot | ||
− | <span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules | + | <span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules cannot be taken before level 5 com?) |
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected | <span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected | ||
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|- | |- | ||
! Concussion Shell | ! Concussion Shell | ||
− | | ★★ || ★★★ || || || | + | | ★★ || ★★★ || || || -reload |
|- | |- | ||
! Hellfire Grenade | ! Hellfire Grenade | ||
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! Name | ! Name | ||
! Description | ! Description | ||
+ | |- | ||
+ | ! Lazarus Device | ||
+ | | | ||
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
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! Area Cloaker | ! Area Cloaker | ||
| Requires Personal Cloaker. Incompatible with Shields. | | Requires Personal Cloaker. Incompatible with Shields. | ||
+ | |- | ||
+ | ! Impact Distributor | ||
+ | | Requires Jumpjets. Damage on impact. | ||
|} | |} | ||
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= Modules = | = Modules = | ||
− | + | Either any module from the next level is selectable or there is some kind of tree arrangement. | |
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== Armour Module Path == | == Armour Module Path == | ||
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(A) ++HP | (A) ++HP | ||
− | (B) + | + | (B) ++Regen |
Level 3: | Level 3: | ||
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(C) ++Regen (requires 2B) | (C) ++Regen (requires 2B) | ||
− | == Combat Module Path == | + | == Combat/Utility Module Path == |
Level 1: | Level 1: | ||
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Level 2: | Level 2: | ||
− | (A) + | + | (A) +Range (requires 1A or 1B) |
− | (B) +Speed | + | (B) +Speed (requires 1*) |
(C) Jump does damage (requires 1C) | (C) Jump does damage (requires 1C) | ||
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== Economic Module Path == | == Economic Module Path == | ||
− | Level 1: | + | Level 1: +BP |
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− | + | Level 2: ++BP or +BP,+Brange | |
− | + | Level 3: +M/s or ++BP or ++Brange |