Editing User:Aquanim/DraftCommandersOmni3

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<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
  
<span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules/three in one path cannot be taken before level 5 com?)
+
<span style="color: #bbf">Module</span>, progressing in one of the module trees; (level 3 modules cannot be taken before level 5 com?)
  
 
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected
 
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected
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|-
 
|-
 
! Concussion Shell
 
! Concussion Shell
| ★★ || ★★★ ||  || || +charges
+
| ★★ || ★★★ ||  || || -reload
 
|-
 
|-
 
! Hellfire Grenade
 
! Hellfire Grenade
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! Name  
 
! Name  
 
! Description
 
! Description
 +
|-
 +
! Lazarus Device
 +
|
 
|-
 
|-
 
! Vanguard Deployment
 
! Vanguard Deployment
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! Area Cloaker
 
! Area Cloaker
 
| Requires Personal Cloaker. Incompatible with Shields.
 
| Requires Personal Cloaker. Incompatible with Shields.
 +
|-
 +
! Impact Distributor
 +
| Requires Jumpjets. Damage on impact.
 
|}
 
|}
  
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= Modules =
 
= Modules =
  
Alternatives:
+
Either any module from the next level is selectable or there is some kind of tree arrangement.
 
 
One option can be taken on each path at levels 1, 2 and 3.
 
 
 
OR
 
 
 
At most three-four options can be taken on any one path. (Implied by the alternative structure.)
 
 
 
OR
 
 
 
Unlimited. (Not recommended.)
 
  
 
== Armour Module Path ==
 
== Armour Module Path ==
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(A) ++HP
 
(A) ++HP
  
(B) +HP, +Regen
+
(B) ++Regen
  
 
Level 3:
 
Level 3:
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(C) ++Regen (requires 2B)
 
(C) ++Regen (requires 2B)
  
== Combat Module Path ==
+
== Combat/Utility Module Path ==
  
 
Level 1:
 
Level 1:
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Level 2:
 
Level 2:
  
(A) +Damage (requires 1A or 1B)
+
(A) +Range (requires 1A or 1B)
  
(B) +Speed
+
(B) +Speed (requires 1*)
  
 
(C) Jump does damage (requires 1C)
 
(C) Jump does damage (requires 1C)
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== Economic Module Path ==
 
== Economic Module Path ==
  
Level 1:
+
Level 1: +BP
 
 
(A) +BP
 
 
 
(B) +Storage
 
 
 
Level 2:
 
 
 
(A) Lazarus (requires 1A)
 
 
 
(B) +BP, +Brange
 
 
 
(C) +M/s (requires 1B)
 
 
 
Level 3:
 
 
 
(A) +++BP
 
 
 
== Alternative ==
 
 
 
=== Combat Module Path ===
 
 
 
+HP > +HP > ++HP
 
 
 
+Regen > +Regen > ++Regen
 
 
 
+Damage > +Damage > ++Damage
 
 
 
=== Mobility Movement Path ===
 
 
 
Jump >>> Impact Distributor
 
 
 
At most one of {Spider legs, Tank legs}
 
 
 
Buoyancy
 
 
 
Speed >>> More speed
 
 
 
=== Economy Module Path ===
 
 
 
+BP > +BP, +Brange > +++BP
 
 
 
Storage > +M/s
 
  
Radar
+
Level 2: ++BP or +BP,+Brange
  
(Lazarus as offshoot or subsystem)
+
Level 3: +M/s or ++BP or ++Brange

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