Editing User:Aquanim/DraftCommanders
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* '''Ablative Armor Plates''' (max 6): Increases HP | * '''Ablative Armor Plates''' (max 6): Increases HP | ||
* '''Damage Booster''' (max 6): Increases damage | * '''Damage Booster''' (max 6): Increases damage | ||
− | * '''High Power Servos''' (max | + | * '''High Power Servos''' (max 2): Increases move speed |
− | * '''CarRepairer's Nanolathe''' (max | + | * '''CarRepairer's Nanolathe''' (max 2): Increases build power |
− | * '''Autorepair Module''' (max | + | * '''Autorepair Module''' (max 2): Increases auto-repair |
* '''Field Radar Module''' (max 1): Adds radar | * '''Field Radar Module''' (max 1): Adds radar | ||
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|- | |- | ||
|'''Strike''' | |'''Strike''' | ||
− | | | + | | Lightning Gun<br />Beam Laser<br />Electron Jet<br />Scatter Beam |
| Multistunner<br />Sunburst Cannon (?)<br />Terrabomb | | Multistunner<br />Sunburst Cannon (?)<br />Terrabomb | ||
| Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak | | Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak | ||
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|- | |- | ||
|'''Engineer''' | |'''Engineer''' | ||
− | | | + | | Light Particle Beam<br />Beam Laser<br />Scatter Beam<br />Missile Launcher |
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | | <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | ||
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />??? | | Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />??? | ||
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|- | |- | ||
|'''Guardian''' | |'''Guardian''' | ||
− | | | + | | Rocket Launcher<br />Riot Cannon<br />Shotgun<br />Missile Launcher |
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade | | Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade | ||
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU | | Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU | ||
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|- | |- | ||
|'''Recon''' | |'''Recon''' | ||
− | | | + | | Flamethrower<br />Heavy Machine Gun<br />Shotgun<br />Railgun |
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | | <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | ||
| ???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite | | ???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite | ||
| Augmented Hydraulics<br />Lathe Overclocker<br />Impact Distributor<br />(Vanguard Deployment) | | Augmented Hydraulics<br />Lathe Overclocker<br />Impact Distributor<br />(Vanguard Deployment) | ||
|} | |} | ||
− | |||
− | |||
== Weapons Listing == | == Weapons Listing == | ||
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* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire. | * '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire. | ||
* '''Scatter Beam''' is a beam shotgun as in Trisula. | * '''Scatter Beam''' is a beam shotgun as in Trisula. | ||
+ | * '''Railgun''' has similar characteristics to LPB: longer range but less damage than other hitscan-esque weapons | ||
* Change Engineer Beam Laser to a Buoy-like weapon? | * Change Engineer Beam Laser to a Buoy-like weapon? | ||
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==Commander Stats == | ==Commander Stats == | ||
− | Note that HP/lvl takes effect at level | + | Note that HP/lvl only takes effect at level 3 and above. |
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500 | * '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500 | ||
* '''Default:''' 128 build range, 5 HP/s combat repair | * '''Default:''' 128 build range, 5 HP/s combat repair | ||
− | * '''Strike:''' 3200 + | + | * '''Strike:''' 3200 + 500/lvl HP, 10 HP/s combat repair |
− | * '''Engineer:''' 3000 + | + | * '''Engineer:''' 3000 + 500/lvl HP, 180 build range |
− | * '''Guardian:''' 3400 + | + | * '''Guardian:''' 3400 + 800/lvl HP |
− | * '''Recon:''' 2750 + | + | * '''Recon:''' 2750 + 500/lvl HP, Jump has 25s CD |
== Modules == | == Modules == | ||
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* '''Ablative Armor Plates''' (max 6): +600 HP | * '''Ablative Armor Plates''' (max 6): +600 HP | ||
* '''Damage Booster''' (max 6): +10% weapon damage | * '''Damage Booster''' (max 6): +10% weapon damage | ||
− | * '''High Power Servos''' (max | + | * '''High Power Servos''' (max 2/6): +4 elmo/s |
− | * '''CarRepairer's Nanolathe''' (max | + | * '''CarRepairer's Nanolathe''' (max 2/6): +5 BP |
− | * '''Autorepair Module''' (max | + | * '''Autorepair Module''' (max 2/6): +10 HP/s |
− | * '''Advanced Targeting''' (max 0/ | + | * '''Advanced Targeting''' (max 0/4): +10% weapon range |
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius | * '''Field Radar Module''' (max 1): Adds radar, 1800 radius | ||
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! Personal Shield | ! Personal Shield | ||
| Minor | | Minor | ||
− | | | + | | 2000 HP shield. Incompatible with Personal Cloak. |
|- | |- | ||
! Personal Cloak | ! Personal Cloak | ||
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|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
− | | | + | | Minor |
| Vision and sonar radius increased to 800. +1000 to Radar module radius. | | Vision and sonar radius increased to 800. +1000 to Radar module radius. | ||
|- | |- |